Teotihuacan: City of Gods
Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods,... (continuer à lire)
Description
Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.
Teotihuacan is a strategic game of worker and resources management, clever planning, and adaptability. Each player commands a group of worker dice which move around locations on a modular board. With each move, a player relocates one worker to a new location, always choosing one of its two areas to perform an action (and upgrade their workforce), or a powerful bonus (but no upgrade).
As the mysterious twilight of Teotihuacan approaches, players research technologies, raise the magnificent Pyramid of the Sun, build houses for the inhabitants of the city, collect precious masks, and climb the steps of three great temples to secure bonuses granted by the favor of the gods.
Strategize, adapt to a different board layout every time you play, and look to the skies, as each coming eclipse means that your efforts will be evaluated - and your fame tested against the passage of time.
• Area Movement• Point to Point Movement• Set Collection• Tile Placement• Variable Player Powers• Worker PlacementContents
- Main Board
- 6 Action Boards
- 32 Pyramid Tiles
- 15 Decoration Tiles
- 18 Starting Tiles
- 11 Buildings
- 9 Royal Tiles
- 9 Technology Tiles
- 7 Temple Bonus Tiles
- 2 Calendar Discs
- 4 Player Order Tokens
- 60 Wooden Resources
- 4 Multiplier Tokens
- Cocoa Tokens
- 1 Rulebook
Mechanisms:
Option d'achats
Catégories du jeu
Genres
- Jeu de dés
- Jeu de stratégie
- Jeu solo/solitaire
- Dice Game
- Solo / Solitaire Game
- Strategy Game
Thèmes
Méchaniques
- Couverture du réseau
- Placement des tuiles
- Configuration variable
- Bonus de fin de partie
- Collection d'ensembles
- Événements
- Area Movement
- Worker Placement
- Score-and-Reset Game
- Victory Points as a Resource
- Square Grid
- Layering
- Rondel
- Track Movement
- Ownership
- Dice Worker
- End Game Bonuses
- Events
- Grid Coverage
- Set Collection
- Tile Placement
- Variable Set-up
Maison d'éditions
- Delta Vision Publishing
- Portal Games
- Maldito Games
- Schwerkraft-Verlag
- Game Harbor
- Board and Dice
- Board&Dice
- Jumping Turtle Games
- Giochix.it
- Pixie Games
- テンデイズゲームズ(TendaysGames)
- Bucaneiros Jogos
- Crowd Games
- sternenschimmermeer
- NSKN Games
- Board & Dice Games
- CrowD Games
- NSKN Legendary Games
- テンデイズゲームズ (TendaysGames)
Concepteurs
Développeurs
- Błażej Kubacki
- Andrei Novac
- Rainer Ahlfors
- Dávid Turczi
Artiste
Simultaneous Action Selection
Area Movement
Fantasy

