Campaign / Battle Card Driven Mechanics in Board Games
Board games use a variety of mechanics to provide structure and challenge. One such mechanic is the "Campaign / Battle Card Driven" system. Here's an overview of what it entails.
Definition
Campaign / Battle Card Driven games are characterized by the use of cards to drive game actions, with a strong narrative arc or series of linked scenarios that unfold over multiple play sessions.
Key Elements
- Narrative Progression: Players go through a storyline that evolves as they make choices and complete objectives.
- Card Management: Strategic use of a hand of cards to execute actions or influence the game outcome.
- Adaptability: Players must adapt their strategies to the evolving scenarios and the cards available to them.
Gameplay Implications
- Strategic Depth: Players must balance short-term objectives with long-term game progression.
- Variability: Each game session can evolve differently based on decisions and card play, enhancing replayability.
Popular Examples
- Gloomhaven: A cooperative campaign-driven game where players use cards to determine their actions during combat.
- Twilight Struggle: A two-player game simulating the Cold War, where cards are used to influence global politics and conflicts.
These mechanics provide an engaging blend of storytelling and strategy, making them popular among board game enthusiasts.
Jeux utilisants Variable Player Powers et Campaign / Battle Card Driven
Jeux à thématique Civil War utilisants Campaign / Battle Card Driven
Jeux publiés par Ogry Games et utilisants Campaign / Battle Card Driven
Jeux à thématique Miniatures utilisants Campaign / Battle Card Driven
Jeux à thématique Exploration utilisants Campaign / Battle Card Driven
Jeux publiés par REXhry et utilisants Campaign / Battle Card Driven
Campaign Game utilisants Campaign / Battle Card Driven
Jeux utilisants Point to Point Movement et Campaign / Battle Card Driven
Jeux utilisants Modular Board et Campaign / Battle Card Driven
Solo / Solitaire Game utilisants Campaign / Battle Card Driven
Jeux illustrés par Charles Kibler et utilisants Campaign / Battle Card Driven

Conquest & Consequence
Jeux utilisants Role Playing et Campaign / Battle Card Driven
Jeux publiés par Griggling Games et utilisants Campaign / Battle Card Driven


Jeux conçus par Daniel Skjold Pedersen et utilisants Campaign / Battle Card Driven

13 Minutes - The Cuban Missile Crisis, 1962
Jeux utilisants Hand Management et Campaign / Battle Card Driven
Jeux publiés par Steamforged Games Ltd. et utilisants Campaign / Battle Card Driven

Resident Evil 3: The Board Game
Jeux à thématique Napoleonic utilisants Campaign / Battle Card Driven
Jeux développés par Joshua Yearsley et utilisants Campaign / Battle Card Driven

Arcs: The Blighted Reach Expansion
Jeux publiés par Hachette Boardgames USA et utilisants Campaign / Battle Card Driven
