Campaign / Battle Card Driven Mechanics in Board Games
Board games use a variety of mechanics to provide structure and challenge. One such mechanic is the "Campaign / Battle Card Driven" system. Here's an overview of what it entails.
Definition
Campaign / Battle Card Driven games are characterized by the use of cards to drive game actions, with a strong narrative arc or series of linked scenarios that unfold over multiple play sessions.
Key Elements
- Narrative Progression: Players go through a storyline that evolves as they make choices and complete objectives.
- Card Management: Strategic use of a hand of cards to execute actions or influence the game outcome.
- Adaptability: Players must adapt their strategies to the evolving scenarios and the cards available to them.
Gameplay Implications
- Strategic Depth: Players must balance short-term objectives with long-term game progression.
- Variability: Each game session can evolve differently based on decisions and card play, enhancing replayability.
Popular Examples
- Gloomhaven: A cooperative campaign-driven game where players use cards to determine their actions during combat.
- Twilight Struggle: A two-player game simulating the Cold War, where cards are used to influence global politics and conflicts.
These mechanics provide an engaging blend of storytelling and strategy, making them popular among board game enthusiasts.
Jeux utilisants Open Drafting et Campaign / Battle Card Driven
Jeux illustrés par Jason Taylor et utilisants Campaign / Battle Card Driven
Jeux publiés par CMON Global Limited et utilisants Campaign / Battle Card Driven
Jeux utilisants Modular Board et Campaign / Battle Card Driven
Jeux rédigés par Jesse Rasmussen et utilisants Campaign / Battle Card Driven
Jeux publiés par Galakta et utilisants Campaign / Battle Card Driven
Jeux utilisants Deck, Bag, and Pool Building et Campaign / Battle Card Driven
Jeux utilisants Dice Rolling et Campaign / Battle Card Driven
Jeux publiés par Asterion Press et utilisants Campaign / Battle Card Driven
Jeux publiés par GMT Games et utilisants Campaign / Battle Card Driven
Strategy Game utilisants Campaign / Battle Card Driven
Jeux utilisants Hand Management et Campaign / Battle Card Driven
Jeux utilisants Movement Points et Campaign / Battle Card Driven
Jeux utilisants Narrative Choice / Paragraph et Campaign / Battle Card Driven
Jeux publiés par Korea Boardgames et utilisants Campaign / Battle Card Driven
Jeux à thématique Political utilisants Campaign / Battle Card Driven
Jeux à thématique Zombies utilisants Campaign / Battle Card Driven
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Jeux utilisants Card Play Conflict Resolution et Campaign / Battle Card Driven
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Gloomhaven and its mercenaries get shrunk down in this unique standalone, single-player adventure!Includes:• 6 unique mercenaries, each with a micro miniature, character card, 8 double-sided ability cards, and more• 22 scenario cards with mini battle...
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Jeux utilisants Take That et Campaign / Battle Card Driven
War Game utilisants Campaign / Battle Card Driven
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In June 2014, Islamist extremists seized control of large areas of Iraq and Syria - including Mosul, Iraq's second largest city. We Are Coming, Nineveh! is a tactical/operational-level game that tells the story of the most intense part of the campaign...
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1812: Most of Europe is under Napoleon´s control, and Napoleon is poised to invade Russia and force them to comply with his Continental System and block British trade. In the face of overwhelming force, the Tsar reluctantly decides to fall back and ...
1812 - Napoleon's Fateful March
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