1812 - Napoleon's Fateful March
1812: Most of Europe is under Napoleon´s control, and Napoleon is poised to invade Russia and force them to comply with his Continental System and block British trade. In the... (continuer à lire)
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Appreciations
très positif, 91 % de toutes les appréciations sont positives
Temps de jeu
90 minutes
Publié en
2024
Age
14+
Éditeur
Vuca Simulations
Joueurs
2 joueurs
Concepteurs
Brian Asklev et Brian Berg Asklev Hansen
Style de jeu
impliqué
Catégories du jeu
War Game, Napoleonic, Campaign / Battle Card Driven, Two-player Game et Point to Point Movement
Description
1812: Most of Europe is under Napoleon´s control, and Napoleon is poised to invade Russia and force them to comply with his Continental System and block British trade. In the face of overwhelming force, the Tsar reluctantly decides to fall back and adopt a scorched earth strategy. Faced by an elusive foe, the French were forced into advancing ever deeper into Russia and all the way to Moscow itself, even though their logistic system was falling apart under the strain. The infamous retreat back from Moscow was the culmination of the campaign and the turning point of the Napoleonic Wars. Will Napoleon and the hitherto undefeated Grande Armeé crush the Russian army and capture Moscow, or will they be punished for their hubris in the vast expanses of Russia?
1812: Napoleon’s Fateful March is a 2-player game that simulates Napoleon's invasion of Russia at the operational level. It is an easy to play card-driven system that utilizes secret order placement which ensures constant tension and little to no downtime. As befits the historical campaign, the game features a strong focus on logistic planning and march attrition with a set of simple but highly narrative mechanics.
1812: Napoleon’s Fateful March is a 2-player game that simulates Napoleon's invasion of Russia at the operational level. It is an easy to play card-driven system that utilizes secret order placement which ensures constant tension and little to no downtime. As befits the historical campaign, the game features a strong focus on logistic planning and march attrition with a set of simple but highly narrative mechanics.
Catégories du jeu
Genres
- Jeu de guerre
- Jeu à deux joueurs
- Two-player Game
- War Game
Thème
Maison d'édition
- Vuca Simulations
Concepteurs
- Brian Asklev
- Brian Berg Asklev Hansen
Développeur
- Patrick Gebhardt
Artiste
- Wouter Schoutteten
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