Loading...
Nightmare Cathedral is a strategy game for 1-4 players, where victory is gained by controlling the map, managing resources, following objectives and selecting when to engage in fast and furious... (continuer à lire)
Nightmare Cathedral is a strategy game for 1-4 players, where victory is gained by controlling the map, managing resources, following objectives and selecting when to engage in fast and furious conflicts to gain strategic advantage. Over the course of the game, you will perform actions — and follow the actions of other players — to produce units, build fortifications, maneuver around the map, and spend your followers to climb the ritual track. Throughout the game, a haunting Cathedral will grow in the center of the board, and once it is completed, you will face — and gain the ability to control! — the physical manifestations of nightmares that are released upon the world. Nightmare Cathedral is a game of both strategy and tactics, where finding clever ways to follow your objectives and combining different strategies is the ultimate route to victory.
Each player has a set of Action cards. These Action cards display various effects that may be activated either on that player's own turn, or as a reaction when other players perform that action. When you are the Active Player, you will move your Dreamer to a Day space that is not adjacent to its current Night space and perform the Action associated with that Day space, as outlined on your own Action card. Inactive Players may react to your chosen Day Action.
The game is divided into two stages. During the first stage, the titular Nightmare Cathedral is built, piece by piece, as the game progresses. Once the final Cathedral piece is placed on the main board, the Nightmare Cathedral is finished, at which point the game transitions to the second stage. From this moment on, Nightmares, powerful beings channeling the presence of the completed Cathedral, enter the game board, Devouring Units in their path. However, as a player, you may also take actions to control a Nightmare, Commanding it to do your bidding..
1 Double-sided Game Board1 Wooden Time Marker1 Wooden Turn Marker8 Wooden Ritual Markers (2 in each of 4 Player Colors)2 Pieces of Cathedral / Devoured Units Sideboard24 Cardboard Player Markers (6 in each of 4 Player Colors)4 Fortress Tokens (1 in each of 4 Player Colors)4 Board Overlay Tiles16 Conflict Cards, Stage 116 Conflict Cards, Stage 227 Dream Cards, Stage 120 Dream Cards, Stage 24 Basic Combat Cards (1 per Player)20 Starting Action Cards (4 Sets of 5 Cards per Player)52 Development Cards, Stage 144 Development Cards, Stage 28 Nightmare Cards4 Reference Cards (1 per Player)4 Shapers (1 in each of 4 Player Colors)4 Dreamers (1 in each of 4 Player Colors)80 Followers (20 in each of 4 Player Colors)40 Fort Levels (10 in each of 4 Player Colors)30 Shadows8 Nightmares13 Cathedral PiecesMechanisms:
1 Double-sided Game Board1 Wooden Time Marker1 Wooden Turn Marker8 Wooden Ritual Markers (2 in each of 4 Player Colors)2 Pieces of Cathedral / Devoured Units Sideboard24 Cardboard Player Markers (6 in each of 4 Player Colors)4 Fortress Tokens (1 in each of 4 Player Colors)4 Board Overlay Tiles16 Conflict Cards, Stage 116 Conflict Cards, Stage 227 Dream Cards, Stage 120 Dream Cards, Stage 24 Basic Combat Cards (1 per Player)20 Starting Action Cards (4 Sets of 5 Cards per Player)52 Development Cards, Stage 144 Development Cards, Stage 28 Nightmare Cards4 Reference Cards (1 per Player)4 Shapers (1 in each of 4 Player Colors)4 Dreamers (1 in each of 4 Player Colors)80 Followers (20 in each of 4 Player Colors)40 Fort Levels (10 in each of 4 Player Colors)30 Shadows8 Nightmares13 Cathedral Pieces