Different Worker Types in Board Games
Worker placement is a popular mechanic in modern board games, where players assign workers to various actions within the game, with each action spot being available only once per round. The "Different Worker Types" mechanic builds upon the classic worker placement by introducing workers with distinct abilities or characteristics.
Definition and Implementation
Different Worker Types refers to a system where not all workers are created equal. In games that use this mechanic, each worker might have specific traits, abilities, or limitations that affect how they can be used during the game. For example, a strong worker might be better at gathering resources, while a knowledgeable worker could unlock advanced actions.
Examples
- Agricola: Offers a family growth mechanic where new family members also serve as workers with similar abilities but expand the action possibilities for the player.
- Viticulture: Features grande workers that can be placed on already occupied actions, giving players flexibility.
Impact on Gameplay
This mechanic adds a layer of strategic depth to games. Players must not only consider where to place their workers but also which worker to use for each action. This often leads to a more dynamic game experience and can significantly increase the strategic complexity of the game.
Conclusion
"Different Worker Types" can transform a basic worker placement game into a strategically rich and often thematic experience. It encourages strategic planning and can create a more engaging game environment.
Jeux utilisants Contracts et Different Worker Types
Jeux illustrés par Bojan Drango et utilisants Different Worker Types

Fistful of Meeples, A
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Jeux publiés par Portal Games et utilisants Different Worker Types
Jeux utilisants Worker Placement et Different Worker Types
Family Game utilisants Different Worker Types
Jeux publiés par Elznir Games et utilisants Different Worker Types


Jeux conçus par Travis P Jones et utilisants Different Worker Types
