Once-Per-Game Abilities in Board Games
Once-per-game abilities are special powers or actions available to players that can be used exactly one time during a game session. These abilities are typically powerful and can significantly impact the game's outcome.
Design Purpose
These abilities add strategic depth and complexity to games by providing players with a critical decision point: when is the optimal moment to deploy this game-changing power?
Strategic Impact
Players must balance the immediate advantages against potential future needs. This mechanic also introduces a psychological element, as opponents must anticipate the use and prepare for the effects of these abilities.
Examples in Games
- Pandemic: Special event cards represent unique, potent actions that can be game-changers when used appropriately.
- Twilight Imperium: Certain races have once-per-game abilities that can turn the tide of interstellar politics or warfare.
Considerations for Designers
When implementing once-per-game abilities, designers must ensure they are balanced and enhance, rather than detract from, the game's fun and fairness.
Conclusion
Once-per-game abilities are an exciting game mechanic that, when used judiciously, can provide memorable moments and elevate the strategic layer of board games.
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Seasons - Enchanted Kingdom Expansion
Jeux illustrés par Anne Isaksson et utilisants Once-Per-Game Abilities

Derrocar - The Week of Five Presidents
Jeux publiés par Lucrum Games et utilisants Once-Per-Game Abilities
Jeux développés par Jonny Pac et utilisants Once-Per-Game Abilities

Endless Winter: Paleoamericans - Cave Paintings Expansion
Jeux à thématique Food, Drink & Cooking utilisants Once-Per-Game Abilities
Jeux à thématique Fantasy utilisants Once-Per-Game Abilities


Jeux à thématique Adventure utilisants Once-Per-Game Abilities
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Jeux utilisants Tug of War et Once-Per-Game Abilities


Jeux conçus par Pascale Brassard et utilisants Once-Per-Game Abilities
