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The Continent after the Conjunction of the Spheres isn't a safe place anymore. Magic came to the world, and with it, bloodthirsty and terrifying monsters! Now, five competing witcher schools... (read more)
The Continent after the Conjunction of the Spheres isn't a safe place anymore. Magic came to the world, and with it, bloodthirsty and terrifying monsters! Now, five competing witcher schools begin training their adepts.
Become a Witcher - face dangerous beasts, and create your own story in the Old World!
• Explore the Vast Continent - Visit numerous cities, and venture into the dangerous wild! Exploration and Event cards let you experience exciting adventures and quests firsthand, putting you through many difficult moral choices!
• Fight Terrible Monsters - Follow beast trails; gain Action cards to develop your skills, and learn new combat techniques; and finally survive, by creating combos of attacks, dodges, and witcher signs to withstand an onslaught of destruction!
• Become a Legend - Fight for the honor and recognition of your School. Kill monsters, beat other witchers in tavern brawls, and develop your trophy-hunting ability to become the best witcher in the Old World!
The game includes a Solo Mode that allows for a solitaire adventure on the Continent.
Mechanisms:
• Deck, Bag, and Pool Building• Dice Rolling• Events• Hand Management• Narrative Choice / Paragraph• Open Drafting• Pick-up and Deliver• Point to Point Movement• Race• Role Playing• Solo / Solitaire Game• Variable Player Powers• Variable Set-up