Loading...
A City in Peril...The flickering lamps on every street corner fail to dispel the darkness that lurks in Arkham. In the quiet halls of Miskatonic University, academics strive to... (read more)
A City in Peril...The flickering lamps on every street corner fail to dispel the darkness that lurks in Arkham. In the quiet halls of Miskatonic University, academics strive to gain answers that were never meant to be known. The relics displayed in the Miskatonic Museum cannot be separated from their strange and bloody pasts. And in less dignified spheres, the corruption and violence of the O'Bannion and Sheldon gangs take their toll on the citizens who live in this mysterious Massachusetts town.
The Street of Arkham expansion introduces iconic Arkham locations and the sinister secrets they conceal. Three new scenarios test the mettle of the investigations as they face off against visitors from beyond the stars, forces beyond reckoning, and violent criminals. To drive back evils both ancient and modern, investigators must unlock their full potential using reality-defying spells, powerful items, and strange elixirs. Whatever the cost, the city of Arkham must be saved.
Mechanisms:
• Area Movement• Cooperative Game• Dice Rolling• Hand Management• Partnerships• Pick-up and Deliver• Role Playing• Variable Player Powers• Modular Board