Leaving Earth w/Mercury Expansion

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As... (read more)
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Reviews
mostly positive, 73% of all reviews are favorable
Playtime
60 minutes
Published
2015
Age
12+
Publisher
Lumenaris
Players
1 to 5 players
Designer
Joseph Fatula
Playstyle
Involved
Game's Categories
Science Fiction, Solo / Solitaire Game, Space, Card Game, Point to Point Movement, Pick-up and Deliver, and Simulation
Leaving Earth w/Mercury Expansion preview imageCheck out the purchase option here

Description

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon.

Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game.
Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective — but do not spend too long preparing, or another nation might reach their goal before you.

  • 1–5 players
  • 1–3 hours arithmetic and planning

    On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space.

  • To conduct research, you buy an advancement that begins with certain flaws, then you test it to find and eliminate those flaws.
  • To build a spacecraft, you purchase components and assemble them into a whole.
  • To travel to outer space, you expend rockets to maneuver from one location to another.

    Now including the Mercury mini-expansion!
  • Purchase option

    Buy Leaving Earth w/Mercury Expansion
    from Noble Knight Games logoNoble Knight Games

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