High Frontier (4th Edition)
Build, explore, and dominate the solar system
Soon bold entrepreneurs and public organizations will be exploring and prospecting sites throughout the solar system. Incredible new processes and techniques unique to... (continuer à lire)
Soon bold entrepreneurs and public organizations will be exploring and prospecting sites throughout the solar system. Incredible new processes and techniques unique to... (continuer à lire)
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Temps de jeu
60 minutes
Publié en
2020
Age
14+
Éditeur
Ion Game Design
Joueurs
1 à 5 joueurs
Concepteurs
Phil Eklund, Justin Grey, Jon Manker et Dom Rougier
Style de jeu
impliqué
Catégories du jeu
Science Fiction, Space, Strategy Game, Economic, Industry / Manufacturing, Variable Player Powers et Hand Management
Description
Build, explore, and dominate the solar system
Soon bold entrepreneurs and public organizations will be exploring and prospecting sites throughout the solar system. Incredible new processes and techniques unique to space will open new opportunites for humankind.
In High Frontier 4 All, you will become one of these explorers, competing in the market for “the right stuff” patents – designing and building rockets, prospecting robonauts, space refineries and more. The key to the solar system is water, so useful as rocket propellant. So your first destinations will be the ones with the most profitable hydration. Choose wisely – the key to winning will be the factories you establish in space.
High frontier in based on published facts, in a sandbox that includes the most detailed solar system map ever gamed, as well as a myriad of directions that space development might take, in what is said to one of the best representations of travel in the solar system ever made in 2D.
Updated and expanded 4th edition rules
In this, the 4th edition of Phil Eklund’s iconic game, the core rules have been completely updated, expanded and richly illustrated with examples to guide you through the rules. New are also a glitch system (allowing for rational risk taking), recently discovered sites on the map, more factions, unique faction abilities and much more. The game system has been adjusted to a modular structure, allowing you to mix and match modules to tailor to your preference. This core box includes the first module, “politics”. New modules will be released continuously.
Now easier to learn!
Separate rules & components are included for two new introductory games. One gets you familiar with the map, and other takes you step-by-step through the rules. Both are stand-alone game, great for playing a “lighter” version of High Frontier with family and friends.
Move wisely and aim high to gain the profitable high-ground in the coming exoglobalization!
Soon bold entrepreneurs and public organizations will be exploring and prospecting sites throughout the solar system. Incredible new processes and techniques unique to space will open new opportunites for humankind.
In High Frontier 4 All, you will become one of these explorers, competing in the market for “the right stuff” patents – designing and building rockets, prospecting robonauts, space refineries and more. The key to the solar system is water, so useful as rocket propellant. So your first destinations will be the ones with the most profitable hydration. Choose wisely – the key to winning will be the factories you establish in space.
High frontier in based on published facts, in a sandbox that includes the most detailed solar system map ever gamed, as well as a myriad of directions that space development might take, in what is said to one of the best representations of travel in the solar system ever made in 2D.
Updated and expanded 4th edition rules
In this, the 4th edition of Phil Eklund’s iconic game, the core rules have been completely updated, expanded and richly illustrated with examples to guide you through the rules. New are also a glitch system (allowing for rational risk taking), recently discovered sites on the map, more factions, unique faction abilities and much more. The game system has been adjusted to a modular structure, allowing you to mix and match modules to tailor to your preference. This core box includes the first module, “politics”. New modules will be released continuously.
Now easier to learn!
Separate rules & components are included for two new introductory games. One gets you familiar with the map, and other takes you step-by-step through the rules. Both are stand-alone game, great for playing a “lighter” version of High Frontier with family and friends.
Move wisely and aim high to gain the profitable high-ground in the coming exoglobalization!
Catégories du jeu
Genres
- Jeu de stratégie
- Strategy Game
Méchaniques
- Pouvoirs variables des joueurs
- Gestion des mains
- Création de réseaux et de routes
- Construction de decks, de sacs et d'ensembles
- Pick-up and Deliver
- Point to Point Movement
- Auction/Bidding
- Simulation
- Resource to Move
- Negotiation
- Deck, Bag, and Pool Building
- Hand Management
- Network and Route Building
- Variable Player Powers
Maison d'éditions
Concepteurs
- Jon Manker
- Phil Eklund
- Justin Grey
- Dom Rougier
Artistes
- Josefin Strand
- Anna H Lindberg
Strategy Game

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Phil Eklund

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Hand Management

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