High Frontier 4 All: Module 2 - Colonization
This module introduces new human and transhuman colonists, as well as the space stations they live in.
Future space pioneers will live in mobile space colonies called Bernals, tailored for... (continuer à lire)
Description
This module introduces new human and transhuman colonists, as well as the space stations they live in.
Future space pioneers will live in mobile space colonies called Bernals, tailored for Earth-like conditions. Their job will be to tele-operate robonautic avatars on the surfaces of nearby asteroids and moons. They will come with unique specialties and politics. If you provide a Bernal space station for them to live in, they will give you more operations per turn. If promoted, they enable mega-engineering projects called "Futures", for new ways to victory (requires Module 1).
As a bonus, this module features extra advice and experimental rules for the core game.
Mechanisms:
• Auction/Bidding• Deck, Bag, and Pool Building• Hand Management• Route / Network Building• Pick-up and Deliver• Point to Point Movement• Simulation• Variable Player PowersContents
- 28 New Cards
- 10 Bernals
- 18 Colonists
- 5 Playmat Extensions
- 20 Space Station Miniatures
- 10 Kalpanass
- 10 Standford Toruses
- 1 Wooden Space Elevator Token
Option d'achats
Catégories du jeu
Genres
- Jeu de stratégie
- Expansion
- Strategy Game
Méchaniques
- Pouvoirs variables des joueurs
- Gestion des mains
- Création de réseaux et de routes
- Construction de decks, de sacs et d'ensembles
- Pick-up and Deliver
- Point to Point Movement
- Auction/Bidding
- Simulation
- Deck, Bag, and Pool Building
- Hand Management
- Network and Route Building
- Variable Player Powers
Concepteurs
- Phil Eklund
- Jeffrey Chamberlain