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It's 1932. A new world is discovered. Unfortunately, the Old Ones got there first.
AuZtralia is designed by renowned game designer Martin Wallace and thematically linked to his game A... (continuer à lire)
It's 1932. A new world is discovered. Unfortunately, the Old Ones got there first.
AuZtralia is designed by renowned game designer Martin Wallace and thematically linked to his game A Study in Emerald. Set in an alternate reality 1930s where the northern hemisphere lands are poisoned and the masses are starving, adventurers set out to explore and settle lands in the newly disovered Australia. Little did they know that the surviving Old Ones have taken up residence in the outback, and will soon awaken!
Everything you do in the game costs time. At a point in time, the Old Ones will awaken and become and active player. They begin to reveal themselves and move, with potentially devastating outcomes. You'll need to prepare wisel yfor the awakening and may have to cooperate with others to defeat the most dangerous Old Ones.
Build a port, construct railways, mine resources, farm for food, recruit military units and unique personalities, and prepar for the awakening of the Old Ones for a fight for your lives! Will humanity prevail or will the Old Ones wreak their revenge in AuZtralia?
Mechanisms:• Network and Route Building• Time Track