Turn Order: Pass Order
The "Turn Order: Pass Order" mechanic in board games is a system that determines player sequence based on their in-game decisions to pass, typically during a phase where players are taking actions or bidding for resources.
Mechanic Overview
In games utilizing "Pass Order," players make a strategic choice to pass their turn, often signaling that they are unable or unwilling to perform any further actions this round. The order in which players pass directly influences the turn order for the next round.
Strategic Implications
This mechanism adds a layer of depth to strategy, encouraging players to weigh the benefits of taking more actions against the potential advantages of acting earlier in the next phase.
Example Games
Examples of games featuring "Pass Order" include "Puerto Rico," where passing first grants the player first pick of roles in the next round, and "Terra Mystica," where passing determines the order of play and grants bonuses for the next round.
Conclusion
The "Pass Order" mechanic provides a dynamic and strategic element to turn-based games, requiring players to balance immediate needs with future positioning.
Jeux conçus par David J. Studley et utilisants Turn Order: Pass Order


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Strategy Game utilisants Turn Order: Pass Order
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Jeux publiés par Korea Boardgames Co., Ltd. et utilisants Turn Order: Pass Order


Jeux illustrés par Dennis Lohausen et utilisants Turn Order: Pass Order


Jeux utilisants Network and Route Building et Turn Order: Pass Order
