Impulse Movement is a board game mechanic that allows for units or players to move or take actions in a fragmented or interspersed manner, rather than executing all moves at once during a player's turn. This mechanic can significantly alter the flow and strategy of a game.
Impulse Movement breaks up the typical turn sequence, allowing for more dynamic interactions. Players take actions with a single unit or a small subset of units before passing control to the next player, who then does the same. This cycle repeats until all units have been activated, or the impulse round ends.
By integrating the Impulse Movement mechanic, a game can gain the following benefits:
This mechanic is particularly favoured in wargames and tactical simulations, where the flow of battle would be unrealistic if all units moved simultaneously.