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World War II, Russian Front, early 1943: Two Soviet Fronts launch Operations Star and Gallop against the German armies still reeling from their defeat in Stalingrad. The offensives capture the... (continuer à lire)
World War II, Russian Front, early 1943: Two Soviet Fronts launch Operations Star and Gallop against the German armies still reeling from their defeat in Stalingrad. The offensives capture the city of Kharkov and threaten a complete breakthrough until smashed by the German counterattack known as Van Manstein's Backhand Blow.
Enemy Action: Kharkov, the second game in John Butterfield's acclaimed Enemy Action series, features:
• Two-player competition with low complexity and constant decision points.
• Solitaire play of both sides with enemy AI and fog-of-war.
• Card-driven impulse system to activate formations, implement command events, or gain tactical advantages in combat.
• Chit-draw combat system builds a narrative of each attack.
Rules specific to Enemy Action: Kharkov cover: • Soviet partisans • NKVD operations • Offensive command quality • Withdrawal under fire • Armor depletion • Von Manstein's Rochade • Soviet Forward Support • Spring thaw and mud
Details:• Complexity: Medium• Time Scale: 1 Turn = 3 Days• Map Scale: 7.5miles/hex• Unit Scale: Regiments, Brigades, & Divisions• Number of Players: 1 or 2• Suitability for Solitaire: Very High (10/10)• Average Time to Play: ‣ Intro Scenario: 1 Hour ‣ Full Campaign: 12 Hours• Recommended Age: 14+
Mechanisms:• Campaign / Battle Card Driven