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World War II, Russian Front, early 1943: Two Soviet Fronts launch Operations Star and Gallop against the German armies still reeling from their defeat in Stalingrad. The offensives capture the... (read more)
World War II, Russian Front, early 1943: Two Soviet Fronts launch Operations Star and Gallop against the German armies still reeling from their defeat in Stalingrad. The offensives capture the city of Kharkov and threaten a complete breakthrough until smashed by the German counterattack known as Van Manstein's Backhand Blow.
Enemy Action: Kharkov, the second game in John Butterfield's acclaimed Enemy Action series, features:
• Two-player competition with low complexity and constant decision points.
• Solitaire play of both sides with enemy AI and fog-of-war.
• Card-driven impulse system to activate formations, implement command events, or gain tactical advantages in combat.
• Chit-draw combat system builds a narrative of each attack.
Rules specific to Enemy Action: Kharkov cover: • Soviet partisans • NKVD operations • Offensive command quality • Withdrawal under fire • Armor depletion • Von Manstein's Rochade • Soviet Forward Support • Spring thaw and mud
Details:• Complexity: Medium• Time Scale: 1 Turn = 3 Days• Map Scale: 7.5miles/hex• Unit Scale: Regiments, Brigades, & Divisions• Number of Players: 1 or 2• Suitability for Solitaire: Very High (10/10)• Average Time to Play: ‣ Intro Scenario: 1 Hour ‣ Full Campaign: 12 Hours• Recommended Age: 14+
Mechanisms:• Campaign / Battle Card Driven