THE ARCHON HAD RECENTLY RECEIVED A MYSTERIOUS INVITATION delivered by a strange hooded creature with glowing yellow eyes.
Filigreed and Amber-lettered, it graciously asked that the Archon attend an event... (read more)
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THE ARCHON HAD RECENTLY RECEIVED A MYSTERIOUS INVITATION delivered by a strange hooded creature with glowing yellow eyes.
Filigreed and Amber-lettered, it graciously asked that the Archon attend an event of no small magnificence at an old estate near Diremouth, a distant, mostly forgotten part of the Crucible. The invite is suspicious yet strangely alluring, and there is the promise of much pampering.
After traveling to the gloomy neglect that is Diremouth, the Archon soon arrives at the doorstep of the ancient House Gormangeist, and on the threshold of dark things to come.
In The Fall of House Gormangeist, players find themselves amidst the tenebrous events that preamble KeyForge: Grim Reminders (the next major KeyForge set after Winds of Exchange).
This adventure is sure to challenge even the most excellent of your decks. Like other KeyForge: Adventures, it is a multiplayer scenario (1-3 players).
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