Tainted Grail - The Fall of Avalon is an unforgettable solo or cooperative adventure experience for 1-4 players. Blending Arthurian legends and Celtic mythology with a unique vision, it allows you to impact the game world in deep and meaningful ways. A deep, branching storyline allows you to tackle problems in different ways, ensuring no two games play alike. Difficult decisions or harrowing choices wait behind every corner and seemingly minor tasks may reverberate with major long-term consequences.
In a land slowly sinking into the Wyrdness and torn apart by conflict, surviving each day is a challenge on its own. Starvation, sickness, violent weather, and random incidents all conspire to end your journey. Guardian Menhirs, that ensured safe travel throughout the realm, are slowly going dark, turning simple logistics into an involving puzzle. To overcome these challenges, your character develops along several conflicting lines, such as Brutality/Empathy or Practicality/Spirituality. These traits unlock a rich choice of mutually exclusive skills and lead to different deck-building strategies, making character advancement meaningful and deep.
In Avalon, there's a legend waiting behind every stone and every tree. All locations have their own rich stories and secrets to discover. Places and characters are often much more than they seem. As you slowly put all the pieces of the larger puzzle together, the land will always have a surprise waiting for you just around the corner. Many secrets can be discovered only after several games. Created by Krzystof Pikorski, the story of Tainted Grail - The Fall of Avalon aims to push the boundaries of nonlinear narrative, building up the rich experience Awaken Realms has infusing ambitious stories with excellent board game mechanics and striking visuals.
Niamh is different from all our other Characters. Born on the streets, raised by thugs and grave robbers, this is a woman with a thousand faces and a real jack of all trades.
She has no basic deck. Instead, she can use any of the basic decks, picking any of four general archetypes, and enter any campaign. She gives you more flexibility when putting your party together, and can close any gameplay gaps you have.
She also comes with her own board, and 30 unique upgrade cards for combat and diplomacy. Her Streetwise ability is just as useful, letting her slip in and out of Settlements unmolested, as long as she’s alone. Of course, there’s also a drawback. Niamh is quite notorious in many places. As such, she has a significant Reputation penalty that extends to everyone who travels with her.