Once-Per-Game Abilities

Once-Per-Game Abilities in Board Games

Once-per-game abilities are special powers or actions available to players that can be used exactly one time during a game session. These abilities are typically powerful and can significantly impact the game's outcome.

Design Purpose

These abilities add strategic depth and complexity to games by providing players with a critical decision point: when is the optimal moment to deploy this game-changing power?

Strategic Impact

Players must balance the immediate advantages against potential future needs. This mechanic also introduces a psychological element, as opponents must anticipate the use and prepare for the effects of these abilities.

Examples in Games

  • Pandemic: Special event cards represent unique, potent actions that can be game-changers when used appropriately.
  • Twilight Imperium: Certain races have once-per-game abilities that can turn the tide of interstellar politics or warfare.

Considerations for Designers

When implementing once-per-game abilities, designers must ensure they are balanced and enhance, rather than detract from, the game's fun and fairness.

Conclusion

Once-per-game abilities are an exciting game mechanic that, when used judiciously, can provide memorable moments and elevate the strategic layer of board games.

Once-Per-Game Abilities and Hand Management games

Animals themed games with Once-Per-Game Abilities

Once-Per-Game Abilities games published by Stonemaier Games

Once-Per-Game Abilities games designed by Reiner Knizia

Once-Per-Game Abilities and Narrative Choice / Paragraph games

Once-Per-Game Abilities and Roll / Spin and Move games

Once-Per-Game Abilities games illustrated by Lukas Siegmon