Once-Per-Game Abilities in Board Games
Once-per-game abilities are special powers or actions available to players that can be used exactly one time during a game session. These abilities are typically powerful and can significantly impact the game's outcome.
Design Purpose
These abilities add strategic depth and complexity to games by providing players with a critical decision point: when is the optimal moment to deploy this game-changing power?
Strategic Impact
Players must balance the immediate advantages against potential future needs. This mechanic also introduces a psychological element, as opponents must anticipate the use and prepare for the effects of these abilities.
Examples in Games
- Pandemic: Special event cards represent unique, potent actions that can be game-changers when used appropriately.
- Twilight Imperium: Certain races have once-per-game abilities that can turn the tide of interstellar politics or warfare.
Considerations for Designers
When implementing once-per-game abilities, designers must ensure they are balanced and enhance, rather than detract from, the game's fun and fairness.
Conclusion
Once-per-game abilities are an exciting game mechanic that, when used judiciously, can provide memorable moments and elevate the strategic layer of board games.
Two-player Game with Once-Per-Game Abilities
Once-Per-Game Abilities games designed by Corey Konieczka
Miniatures themed games with Once-Per-Game Abilities
Once-Per-Game Abilities games published by GaGa Games
Once-Per-Game Abilities and End Game Bonuses games
Once-Per-Game Abilities and Victory Points as a Resource games
Once-Per-Game Abilities and Variable Player Powers games
Economic themed games with Once-Per-Game Abilities
Once-Per-Game Abilities and Area Majority / Influence games
Once-Per-Game Abilities and Push Your Luck games
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Once-Per-Game Abilities and Multi-Use Cards games
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Crisis: 1914
Aztecs themed games with Once-Per-Game Abilities
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