You and your ever-expanding party of adventuring companions have set out on a voyage across the high seas aboard the Crimson Drake! You’ve dug up buried treasure, fought off pirates... (read more)
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You and your ever-expanding party of adventuring companions have set out on a voyage across the high seas aboard the Crimson Drake! You’ve dug up buried treasure, fought off pirates and sea monsters, and now you’re ready to party with Captain Whitehawk and her crew!
Drink, gamble, and roughhouse with your friends. The drinks aren’t free, though, so keep an eye on your Gold or you’re out. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they drag you to the brig and loot your body for Gold, of course!
The last conscious adventurer with Gold wins the game!
But watch out! You aren’t in the relative safety of The Red Dragon Inn anymore. Prepare yourself for adventure on the high seas. Anything could happen, from a meeting with the merfolk to a battle with the Leviathan!
The Red Dragon Inn 4 introduces four new adventurers, the officers of the Crimson Drake. The Sea Event Deck gives you the option to play The Red Dragon Inn at sea! The Red Dragon Inn 4 may be played alone or combined with other versions of The Red Dragon Inn to allow games with more than 4 players!
Captain Whitehawk
Captain Whitehawk is the stalwart master of the Crimson Drake. She’s a natural leader with years of experience and a wit as sharp as her saber. She’ll take the crew to hell and back for adventure and loot, and make damn sure they have a roaring good time while they’re at it.
The Good: Captain Whitehawk is a brilliant judge of character and quick to action in any scenario.
The Bad: Be careful… things can get violent if anyone insults her ship or her crew.
First Mate Remy
Remy is an honor-bound swashbuckler from a faraway land. As First Mate, he keeps the crew in line. He’s always the first to step in and break up a fight. The more experienced members of the crew know it’s better to back down before they get on his bad side.
The Good: Remy keeps an eye on the crew and makes sure ne’er-do-wells get their comeuppance.
The Bad: If you’re a ne’er-do-well, Remy’s got some comeuppance for you.
Bryn the Boatswain
One of Captain Whitehawk’s oldest friends, Bryn is tough as nails and knows how to keep a ship afloat. When she’s not making repairs or loading the stores, she enjoys sparring with the crew… all of them… at the same time…
The Good: She’s strong enough to carry a cannon.
The Bad: She’s strong enough to carry a cannon!
Tara the Navigator
Tara was born blind, but with the gift of second sight. With her knack for seeing the future, she is an invaluable, if unlikely, navigator for the Crimson Drake. After predicting countless storms and monster attacks, she has earned the trust of Captain Whitehawk and her crew.
The Good: She can tell you your future.
The Bad: It’s never a good idea to know too much about that.
The Worse: She’s going to tell you anyway.
Contents:
4 unique 40 card player decks
30 card drink deck
20 card sea event deck
4 player mats
4 fortitude markers
4 alcohol content markers
50 gold coin tokens
12 marks for Remy
7 sea event progress counters
Rules for playing The Red Dragon Inn 4
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