Marco Polo Expedition
The objective of this game is to collect as much gold as possible while traveling a set path.
Each player starts with 3 gold and a hand of cards.
The... (read more)
Each player starts with 3 gold and a hand of cards.
The... (read more)
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Check out the purchase option hereReviews
mixed, 55% of all reviews are favorable
Playtime
45 minutes
Published
2004
Age
8+
Publisher
Ravensburger
Players
2 to 5 players
Designer
Reiner Knizia
Playstyle
Involved
Game's Categories
Strategy Game, Set Collection, Travel, Animals, Open Drafting, Arabian, and Reiner Knizia
Description
The objective of this game is to collect as much gold as possible while traveling a set path.
Each player starts with 3 gold and a hand of cards.
The cards represent 4 different types of valuable goods and caravan handlers.
Gold is collected along the path and at the midpoint of the game and the end (when the first player reaches Kantschou and then Daidu). The player reaching Kantschou first receives 6 gold, anyone in the next space receives 5 gold, and so on down to 1 gold. After the first scoring round all players start together again at Kantschou. The first player to reach Daidu receives 7 gold, next space 6, then 5 and so on.
Play is by matching cards from hand to requirements in next free space. eg one of each good, 3 cards the same colour. Caravans tend to leap frog forward, so one players move changes the requirements for the next. In each turn a player may move as often as they can match from their hand. For those really stuck with a poor hand, 1 gold will move your caravan one place forward, but only so long as they aren't the leading caravan.
At the end of each turn the active player draws one of five face-up cards or a random card from the draw pile to replenish their hand.
Each player starts with 3 gold and a hand of cards.
The cards represent 4 different types of valuable goods and caravan handlers.
Gold is collected along the path and at the midpoint of the game and the end (when the first player reaches Kantschou and then Daidu). The player reaching Kantschou first receives 6 gold, anyone in the next space receives 5 gold, and so on down to 1 gold. After the first scoring round all players start together again at Kantschou. The first player to reach Daidu receives 7 gold, next space 6, then 5 and so on.
Play is by matching cards from hand to requirements in next free space. eg one of each good, 3 cards the same colour. Caravans tend to leap frog forward, so one players move changes the requirements for the next. In each turn a player may move as often as they can match from their hand. For those really stuck with a poor hand, 1 gold will move your caravan one place forward, but only so long as they aren't the leading caravan.
At the end of each turn the active player draws one of five face-up cards or a random card from the draw pile to replenish their hand.
Game's Categories
Genre
Publishers
Designer
Artists
- Joachim Krause
- Michael Bayer
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