Daniel Newman's Enemy Anemone

Choose one suit per player; each suit has ranks 1-10. Shuffle the deck, then deal ten cards to each player. Set the nine anemone cards within reach. The start player... (read more)
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Reviews
mixed, 66% of all reviews are favorable
Playtime
20 minutes
Published
2021
Age
8+
Publisher
New Mill Industries
Players
2 to 6 players
Designer
Daniel Newman
Playstyle
Light
Game's Categories
Card Game, Strategy Game, Animals, Trick-taking, and New Mill Industries
Daniel Newman's Enemy Anemone preview image

Description

Choose one suit per player; each suit has ranks 1-10. Shuffle the deck, then deal ten cards to each player. Set the nine anemone cards within reach. The start player plays one card face up in front of themselves. Each other player in clockwise order must play a card face up in front of themselves in a suit that has not yet been played into the trick. If a player cannot play a suit that has not been played, they discard a card from their hand into their score pile. The highest card played wins the trick and takes all cards played into their score pile. The lowest card played takes an anemone card, which can be added to a card in a future trick to increase that card's value by 1 per anemone card played. If cards tie for the highest or lowest value, the later played card breaks the tie.

Once all cards have been played, players score 1 point per card taken, with the 3s, 5s, and 8s of each suit being worth an extra point. The player who has the lowest score at the end of the hand gains one anemone card.

The player with the highest score starts the next round. Play four rounds, then the player with the highest score wins! In case of a tie, the player with more anemones remaining wins.

Purchase option

Buy Daniel Newman's Enemy Anemone
from Noble Knight Games logoNoble Knight Games

USD 35.00
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Game's Categories

Themes

Mechanic

Publisher

  • New Mill Industries

Artist

  • Rob Turpin

Games published by New Mill Industries

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