Wartime
Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty: you have little time to think and plan as sand timers dictate the... (continuer à lire)
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Temps de jeu
30 minutes
Publié en
2017
Age
14+
Éditeur
WizKids
Joueurs
2 joueurs
Concepteurs
Josh Tempkin et Brad Lackey
Style de jeu
impliqué
Catégories du jeu
Strategy Game
Description
Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty: you have little time to think and plan as sand timers dictate the activation of your units.
When a unit moves, attacks, cast spells, or uses a special ability, a sand timer is flipped. The unit cannot be used again until the sand timer is drained and then that sand timer, or another sand timer, can be used to activate the unit again.
Manage your sand timers, as well as your unit actions, wisely. Sand timers come in different times – 30 seconds, 60 seconds, 90 seconds. Scenarios use other timers in time-sensitive missions.
Scenario-based play, with branching missions depending on the outcome of the previous mission.
Configure your own units to fight in player designed missions or mix up the unit configurations when playing the game’s missions.
Contents:
12 Sand Timers
40 Unit Tokens Per Side
Terrain Hexes
Board
20 Stands
50 Cards
When a unit moves, attacks, cast spells, or uses a special ability, a sand timer is flipped. The unit cannot be used again until the sand timer is drained and then that sand timer, or another sand timer, can be used to activate the unit again.
Manage your sand timers, as well as your unit actions, wisely. Sand timers come in different times – 30 seconds, 60 seconds, 90 seconds. Scenarios use other timers in time-sensitive missions.
Scenario-based play, with branching missions depending on the outcome of the previous mission.
Configure your own units to fight in player designed missions or mix up the unit configurations when playing the game’s missions.
Contents:
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