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Seas of Thunder is a fast action two-player game on the entire naval conflict of WW2, allowing players to recreate the Atlantic and Pacific theaters of the war and experience... (continuer à lire)
Seas of Thunder is a fast action two-player game on the entire naval conflict of WW2, allowing players to recreate the Atlantic and Pacific theaters of the war and experience the challenge of juggling resources to cover the entire global war. How do you protect a globe from German raiders? How desperate was it for Britain when France fell and they were left to fight Germany and Italy alone on the high seas? What is the right balance for the Soviet fleet split between four distinct fronts (Baltic, Black Sea, Arctic, & Pacific)? If the Mediterranean force weakens for allies, where do they draw ships from? Does Japan strike quickly or play for attrition when they arrive at the halfway point? Will America fight in two fronts, three, or four?
Seas of Thunder will help you understand the tightrope walked by both sides in the war. How gloriously open the war seemed but how restricted it truly was. Each nation has access to the historical ships that sailed in the conflict. Each country's fleets have advantages and disadvantages that are unique to them.
Individual ships functions need to be balanced and are the key to winning every battle. A mass of battleships becomes vulnerable to submarines and air. Submarines are vulnerable to carriers and destroyers but only if they are an ASW patrol. Carriers have quick-strike opportunities but become floating targets if their strikes fail. Victory is neither sudden nor guaranteed. In each battle, a flight of Catalinas, the lack of ASW, the improper distribution of air power, or even a missing minesweeper could be the difference between success or failure.
Seas of Thunder includes seven scenarios covering either the early or late war period plus a campaign game covering the entire war.