Ancient World, The: Pericles - The Peloponnesian Wars
Pericles is a four player 'sandbox' design that covers the period from 460 BC to 400 BC. The players each represent one of two Athenian or Spartan factions. The game... (continuer à lire)
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Appreciations
principalement positif, 71 % de toutes les appréciations sont positives
Temps de jeu
45 minutes
Publié en
2017
Age
12+
Éditeur
GMT Games
Joueurs
1 à 4 joueurs
Concepteur
Mark Herman
Style de jeu
impliqué
Catégories du jeu
War Game, Strategy Game, Dice Rolling, Solo / Solitaire Game, Simulation, Area Majority / Influence et Hand Management
Description
Pericles is a four player 'sandbox' design that covers the period from 460 BC to 400 BC. The players each represent one of two Athenian or Spartan factions. The game has a political and a war phase. During the war phase the players are US versus THEM. During the Political Phase it is ME versus YOU (Athenian faction versus Athenian faction and Spartan king versus Spartan king).
The City State (Athens or Sparta) that gains the most Honor wins the war and the faction on the winning side with the most Honor wins the game.
There are over twenty scenarios that cover portions of the war with playing times from 30 minutes (mini Theater scenario), 45 minutes (6 years of the war), 90 minutes (a decade of war), and then there are the three long scenarios that cover the 1st Peloponnesian War, 2nd Peloponnesian War plus the Campaign game. There are rules for 3 player, 2 player, and solitaire play.
The City State (Athens or Sparta) that gains the most Honor wins the war and the faction on the winning side with the most Honor wins the game.
There are over twenty scenarios that cover portions of the war with playing times from 30 minutes (mini Theater scenario), 45 minutes (6 years of the war), 90 minutes (a decade of war), and then there are the three long scenarios that cover the 1st Peloponnesian War, 2nd Peloponnesian War plus the Campaign game. There are rules for 3 player, 2 player, and solitaire play.
Option d'achat
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Catégories du jeu
Genres
- Jeu de stratégie
- Jeu solo/solitaire
- Jeu de guerre
- Solo / Solitaire Game
- Strategy Game
- War Game
Thèmes
- Ancient Civilization
- Political
- Peloponnesian War
Méchaniques
- Configuration variable
- Lancer les dés
- Gestion des mains
- Événements
- Point to Point Movement
- Simulation
- Area Majority / Influence
- Simultaneous Action Selection
- Negotiation
- Dice Rolling
- Events
- Hand Management
- Variable Set-up
Maison d'édition
Concepteur
- Mark Herman
Artistes
- Mark Simonitch
- David Dockter
- Francisco Colmenares
- Knut Grünitz
- Philipp von Foltz
- Rodger B. MacGowan
Mark Simonitch
Ancient Civilization
Strategy Game
Area Majority / Influence

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