Panzers Last Stand
Panzers Last Stand is a Battalion Combat Series game depicting the Axis relief operations of Budapest from January to March 1945 in what became Germany's last major offensives in the... (continuer à lire)
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Appreciations
massivement positif, 96 % de toutes les appréciations sont positives
Temps de jeu
120 minutes
Publié en
2021
Age
16+
Éditeur
Gamers, The
Joueurs
2 joueurs
Concepteurs
Dean Essig et Carl Fung
Style de jeu
impliqué
Catégories du jeu
World War II, War Game, Dice Rolling, Hexagon Grid, Simulation, Dean Essig et Two-player Game
Description
Panzers Last Stand is a Battalion Combat Series game depicting the Axis relief operations of Budapest from January to March 1945 in what became Germany's last major offensives in the war. The campaign game covers the Konrad Operations (I, II, and III) in January 1945. There are scenarios for each of the Konrad Operations as well as Operation Southwind in February and Operation Spring Awakening in March 1945.
In the final months of the war, Germany was still full of fight and believed Budapest to be the key to turning the tide. With Budapest fully surrounded by Soviet and former-Axis Romanian forces, the situation in the city was desperate. The Germans devised a plan to relieve Budapest by bringing in the SS-Totenkopf and SS-Wiking Panzer Divisions from Poland to launch a surprise attack before the Soviets closed the ring on the trapped forces in the city. Launched in the wee hours on New Year's Day, 1945, the fate of the Axis hung in the balance. The Soviets, having campaigned continuously from the summer of 1944, fought back viciously and showed their mettle against the elite SS Panzer Divisions.
A great proportion of the armored forces for both sides funneled into the Budapest area. All but one of the seven SS Panzer Divisions and half of the Heer Panzer Divisions on the Eastern Front (a full third of all Panzer Divisions total) ultimately fought here. The Soviets committed three Tank, five Mechanized, and one Cavalry Corps to blunt the Axis drive. The battlefield became a graveyard of tanks.
The game showcases late-war equipment like the Tiger II, Brummba¨r, IS-2, and ISU-152 while also including unique units like Cavalry, Assault Pioneers, Soviet Naval Infantry, Hungarian SS, and ad hoc forces mobilized to defend Budapest. Rules covering Danube River crossing, Urban combat, redeployment deception (Maskirovka), and Festung rules highlight this unique and often misunderstood campaign.
Scenarios:
The Taking of Budapest 123: Full Campaign (4 maps, 26 turns)
Operation Konrad I & II (2 maps without Budapest, 10 turns)
Operation Konrad I (2 maps without Budapest, 5 turns)
Operation Konrad II (1 map without Budapest, 5 turns)
Battle for Zamoly (Part of 1 map, 5 turns)
Operation Konrad III (2 maps, 10 turns)
Battle for Koma´rom (Part of 2 maps, 17 turns)
Days of Battle: Opening Blows to Koma´rom (Part of 2 maps, 4 turns)
Operation Southwind (Part of 2 maps, 8 turns)
Operation Spring Awakening (2 maps, 10 turns)
Components:
BCS rulebook (v2.0, in full color)
Two BCS Charts and Tables (v2.0, in full color)
BCS Support rulebook (v2.0, in full color)
PLS Game Specific rulebook
Axis Player Booklet
Soviet Player Booklet
Turn Record Track Card
Axis Player Display Card
Soviet Player Display Card
Last Blitzkrieg Addenda sheet
Four 22” x 34” Full Color Game Maps
1,680 Counters (four sheets of units and two BCS marker sheets)
10 scenarios total, 2 one-map scenarios, 4 are 5 turns or less
Box and Dice
In the final months of the war, Germany was still full of fight and believed Budapest to be the key to turning the tide. With Budapest fully surrounded by Soviet and former-Axis Romanian forces, the situation in the city was desperate. The Germans devised a plan to relieve Budapest by bringing in the SS-Totenkopf and SS-Wiking Panzer Divisions from Poland to launch a surprise attack before the Soviets closed the ring on the trapped forces in the city. Launched in the wee hours on New Year's Day, 1945, the fate of the Axis hung in the balance. The Soviets, having campaigned continuously from the summer of 1944, fought back viciously and showed their mettle against the elite SS Panzer Divisions.
A great proportion of the armored forces for both sides funneled into the Budapest area. All but one of the seven SS Panzer Divisions and half of the Heer Panzer Divisions on the Eastern Front (a full third of all Panzer Divisions total) ultimately fought here. The Soviets committed three Tank, five Mechanized, and one Cavalry Corps to blunt the Axis drive. The battlefield became a graveyard of tanks.
The game showcases late-war equipment like the Tiger II, Brummba¨r, IS-2, and ISU-152 while also including unique units like Cavalry, Assault Pioneers, Soviet Naval Infantry, Hungarian SS, and ad hoc forces mobilized to defend Budapest. Rules covering Danube River crossing, Urban combat, redeployment deception (Maskirovka), and Festung rules highlight this unique and often misunderstood campaign.
Scenarios:
Components:
Catégories du jeu
Genres
- Jeu de guerre
- Jeu à deux joueurs
- War Game
- Two-player Game
Thème
Méchaniques
- Lancer les dés
- Hexagon Grid
- Simulation
- Dice Rolling
Maison d'éditions
- Gamers, The
- Multi-Man Publishing
Concepteurs
- Dean Essig
- Carl Fung
Artiste
- Dean Essig