Mystic War
The aim is to reach the target on the victory card you have drawn at the beginning of the game. The victory condition may be one of the following:
Archmage... (continuer à lire)
Archmage... (continuer à lire)
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Temps de jeu
90 minutes
Publié en
1992
Age
12+
Éditeur
TimJim Games
Joueurs
3 to 8 joueurs
Concepteur
Style de jeu
impliqué
Catégories du jeu
Card Game et Fantasy
Description
The aim is to reach the target on the victory card you have drawn at the beginning of the game. The victory condition may be one of the following:
Archmage (10 followers, 40 mystic power, 10 gold),
City (40 followers, 10 mystic power, 10 gold),
Hoard (10 followers, 10 mystic power, 40 gold),
Balanced (20 followers, 20 mystic power, 20 gold)
By using cards you try to reach the above options, as well as hinder your opponent. Each 10 of followers make you draw an extra card, each 10 of mystic power make you keep an extra card and each 10 of gold gives you some other advantages. The different levels also give you other advantages.
With the resource cards you may either increase or decrease the values on whichever player you want. There are also spell cards, deity cards and event cards, which may affect the game.
Archmage (10 followers, 40 mystic power, 10 gold),
City (40 followers, 10 mystic power, 10 gold),
Hoard (10 followers, 10 mystic power, 40 gold),
Balanced (20 followers, 20 mystic power, 20 gold)
By using cards you try to reach the above options, as well as hinder your opponent. Each 10 of followers make you draw an extra card, each 10 of mystic power make you keep an extra card and each 10 of gold gives you some other advantages. The different levels also give you other advantages.
With the resource cards you may either increase or decrease the values on whichever player you want. There are also spell cards, deity cards and event cards, which may affect the game.
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Strategy Game
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