Masons
In medieval times, famous masons competed to build the most beautiful and impressive cities. As we can see from what they left behind, they were perfectionists, but each had his... (continuer à lire)
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Appreciations
mitigé, 59 % de toutes les appréciations sont positives
Temps de jeu
45 minutes
Publié en
2006
Age
8+
Éditeur
Rio Grande Games
Joueurs
2 to 4 joueurs
Concepteur
Leo Colovini
Style de jeu
impliqué
Catégories du jeu
City Building, Strategy Game, Medieval, Hand Management, Dice Rolling, 999 Games et Hans im Glück
Description
In medieval times, famous masons competed to build the most beautiful and impressive cities. As we can see from what they left behind, they were perfectionists, but each had his own ideas about the best ways to design cities. Stately government buildings stand next to noble palaces with massive walls and guard towers surrounding the city to protect it from its enemies.
In this beautiful game, the players take the rules of these master masons of old. At the beginning of the game, the board is empty, but quickly fills with houses, palaces, towers, and walls. The guild cards help guide the masons in their building and the special dice offer them the materials they need.
Each player decides where to build his houses and palaces. Whenever walls enclose a city, it is scored.
The game will determine which mason makes the best use of his materials and guild cards. But that will not be known until the final scoring, when the final scoring is complete and the players learn which of them has scored the most points to earn the victory as the greatest mason! At least for this game!
Mason - no walls, no power!
In this beautiful game, the players take the rules of these master masons of old. At the beginning of the game, the board is empty, but quickly fills with houses, palaces, towers, and walls. The guild cards help guide the masons in their building and the special dice offer them the materials they need.
Each player decides where to build his houses and palaces. Whenever walls enclose a city, it is scored.
The game will determine which mason makes the best use of his materials and guild cards. But that will not be known until the final scoring, when the final scoring is complete and the players learn which of them has scored the most points to earn the victory as the greatest mason! At least for this game!
Mason - no walls, no power!
Catégories du jeu
Genres
- Jeu de stratégie
- Strategy Game
Thèmes
- Bâtiment de la ville
- Medieval
- City Building
Méchaniques
- Lancer les dés
- Gestion des mains
- Dice Rolling
- Hand Management
Maison d'éditions
Concepteur
Artiste
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