Dominion: Hinterlands (2nd Edition)
Hinterlands is the 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is... (continuer à lire)
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Appreciations
très positif, 92 % de toutes les appréciations sont positives
Temps de jeu
30 minutes
Publié en
2022
Age
13+
Éditeur
Rio Grande Games
Joueurs
2 to 4 joueurs
Concepteurs
Donald Vaccarino et Donald X. Vaccarino
Style de jeu
impliqué
Catégories du jeu
Rio Grande Games, Strategy Game, Card Game, Donald X. Vaccarino, Hand Management, Deck, Bag, and Pool Building et Open Drafting
Description
Hinterlands is the 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one – big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger – well, to make a long story short – short when compared to longer stories anyway – it is time to stretch your borders. You’ve heard of far-off places – exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want to be done but which neither of them wants to do. It is to these lands that you now turn your gaze.
Dominion: Hinterlands is an expansion, and cannot be played by itself; to play with it, you need Dominion, or a stand-alone expansion to Dominion (e.g., Dominion: Intrigue first edition). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion Hinterlands can also be combined with any other Dominion expansions you have.
The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one – big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger – well, to make a long story short – short when compared to longer stories anyway – it is time to stretch your borders. You’ve heard of far-off places – exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want to be done but which neither of them wants to do. It is to these lands that you now turn your gaze.
Dominion: Hinterlands is an expansion, and cannot be played by itself; to play with it, you need Dominion, or a stand-alone expansion to Dominion (e.g., Dominion: Intrigue first edition). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion Hinterlands can also be combined with any other Dominion expansions you have.
Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Expansion
- Card Game
- Strategy Game
Thème
Méchaniques
- Gestion des mains
- Drafting ouvert
- Construction de decks, de sacs et d'ensembles
- Deck, Bag, and Pool Building
- Hand Management
- Open Drafting
Maison d'éditions
Concepteurs
Artistes
Donald X. Vaccarino
Lynell Ingram

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