Ghosts of the Moor
Guide your intrepid explorers through the cursed swamp, collecting treasure and avoiding obstacles!
Every turn in Ghosts of the Moor, you move one of your explorer pawns forward. If you... (continuer à lire)
Every turn in Ghosts of the Moor, you move one of your explorer pawns forward. If you... (continuer à lire)
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Appreciations
mitigé, 54 % de toutes les appréciations sont positives
Temps de jeu
30 minutes
Publié en
2019
Age
8+
Éditeur
Tasty Minstrel Games
Joueurs
2 to 5 joueurs
Concepteurs
Michael Kiesling et Wolfgang Kramer
Style de jeu
impliqué
Catégories du jeu
Fantasy, Family Game, Adventure, Arclight Games, Set Collection, Roll / Spin and Move et Tasty Minstrel Games
Description
Guide your intrepid explorers through the cursed swamp, collecting treasure and avoiding obstacles!
Every turn in Ghosts of the Moor, you move one of your explorer pawns forward. If you leave a space containing a tile and no other explorer, you must pick up that tile which is good if it`s a treasure and not good if it`s a ghost. If you leave a space that contains no tile, you must discard a tile instead. When moving to a space with no tile, if you have a wooden plank, you may place that down where you land to bridge the gap across that obstacle.
Once all explorers have escaped the swamp, players score points for collecting sets of treasure and for reaching the end early. Players lose points for ghosts they have picked up along the way. The player with the most points wins!
Every turn in Ghosts of the Moor, you move one of your explorer pawns forward. If you leave a space containing a tile and no other explorer, you must pick up that tile which is good if it`s a treasure and not good if it`s a ghost. If you leave a space that contains no tile, you must discard a tile instead. When moving to a space with no tile, if you have a wooden plank, you may place that down where you land to bridge the gap across that obstacle.
Once all explorers have escaped the swamp, players score points for collecting sets of treasure and for reaching the end early. Players lose points for ghosts they have picked up along the way. The player with the most points wins!
Catégories du jeu
Genres
- Jeu familial
- Family Game
Méchaniques
- Collection d'ensembles
- Roll / Spin and Move
- Set Collection
Maison d'éditions
Concepteurs
Artistes
Lookout Games
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