Game of Blame (Kickstarter Edition)
Experience the schemes and skullduggery of life at Medieval court in Game of Blame.
Take on one of six roles as a royal advisor and tell the Queen exactly why... (continuer à lire)
Take on one of six roles as a royal advisor and tell the Queen exactly why... (continuer à lire)
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Consultez l'option d'achat iciTemps de jeu
20 minutes
Publié en
2016
Age
9+
Éditeur
Warm Acre
Joueurs
2 to 4 joueurs
Concepteur
Richard Wolfrik Galland
Style de jeu
impliqué
Catégories du jeu
Strategy Game et Card Game
Description
Experience the schemes and skullduggery of life at Medieval court in Game of Blame.
Take on one of six roles as a royal advisor and tell the Queen exactly why her Realm is on the brink of catastrophe. Accuse your colleagues, bury your secrets and dodge responsibility as the deck runs down and incriminating evidence mounts.
On your turn you play up to 3 cards to the ‘blame pile’. Each card played must share an emblem with the previous card (some cards have 2 emblems and either can be matched). In an ideal world, you want to utilize symbols that are not your own role as when it comes to apportioning blame (Accusation), the numbers of your cards vs the other person you have accused of being to blame will be counted.
Accusation is achieved by pointing your finger very vehemently at the accused player. Keeping a mental track of what’s been played is therefore a really good strategy as looking through the pile is not allowed.
The player with the most of their own emblem in the pile takes the entire blame pile. However, you don’t want those cards left in your hand at scoring either. All the other players not to blame may ‘bury’ a secret and discard one card of their ‘own blame type’ out of their hand permanently.
The game stops and is scored when the draw pile is exhausted.
Kickstarter edition includes extra role cards.
Take on one of six roles as a royal advisor and tell the Queen exactly why her Realm is on the brink of catastrophe. Accuse your colleagues, bury your secrets and dodge responsibility as the deck runs down and incriminating evidence mounts.
On your turn you play up to 3 cards to the ‘blame pile’. Each card played must share an emblem with the previous card (some cards have 2 emblems and either can be matched). In an ideal world, you want to utilize symbols that are not your own role as when it comes to apportioning blame (Accusation), the numbers of your cards vs the other person you have accused of being to blame will be counted.
Accusation is achieved by pointing your finger very vehemently at the accused player. Keeping a mental track of what’s been played is therefore a really good strategy as looking through the pile is not allowed.
The player with the most of their own emblem in the pile takes the entire blame pile. However, you don’t want those cards left in your hand at scoring either. All the other players not to blame may ‘bury’ a secret and discard one card of their ‘own blame type’ out of their hand permanently.
The game stops and is scored when the draw pile is exhausted.
Kickstarter edition includes extra role cards.
Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Card Game
- Strategy Game
Maison d'édition
- Warm Acre
Concepteur
- Richard Wolfrik Galland
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