Heads of State
Journey back to the 16th to 18th centuries when nobles and royal families struggled to gain power, influence and prestige throughout the provinces and the royal courts of Europe.
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Appreciations
mitigé, 47 % de toutes les appréciations sont positives
Temps de jeu
90 minutes
Publié en
2008
Age
12+
Éditeur
Z-Man Games
Joueurs
2 to 5 joueurs
Concepteur
Peter Hawes
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Set Collection, Open Drafting, Area Majority / Influence, Age of Reason, Political et Renaissance
Description
Journey back to the 16th to 18th centuries when nobles and royal families struggled to gain power, influence and prestige throughout the provinces and the royal courts of Europe.
Players take on the roles of influential families and royal dynasties seeking power in Britain, France, Spain and the German States. Barons, Counts, Earls, Marquis, Dukes and Princes attempt to amass gold, troops, castles, titles, and skills in their quest to increase their prestige and perhaps to rise to the most powerful position of King. Help from the Church and from troops will be essential in such a Machiavellian world, where treachery abounds, as players' nobles must run the gauntlet of assassination attempts, the gallows, and the axeman. Not even the King is safe from the guillotine and the Spanish Inquisition. The player who controls the most nobles, and best dominates the provinces and courts of Europe at the end of three centuries, will win the race for the most Heads of State and be crowned victor.
Players take on the roles of influential families and royal dynasties seeking power in Britain, France, Spain and the German States. Barons, Counts, Earls, Marquis, Dukes and Princes attempt to amass gold, troops, castles, titles, and skills in their quest to increase their prestige and perhaps to rise to the most powerful position of King. Help from the Church and from troops will be essential in such a Machiavellian world, where treachery abounds, as players' nobles must run the gauntlet of assassination attempts, the gallows, and the axeman. Not even the King is safe from the guillotine and the Spanish Inquisition. The player who controls the most nobles, and best dominates the provinces and courts of Europe at the end of three centuries, will win the race for the most Heads of State and be crowned victor.
Catégories du jeu
Genres
- Jeu de stratégie
- Strategy Game
Méchaniques
- Gestion des mains
- Drafting ouvert
- Collection d'ensembles
- Area Majority / Influence
- Hand Management
- Open Drafting
- Set Collection
Maison d'éditions
Concepteur
- Peter Hawes
Artiste
- Czarnè
Zvezda
Dice Game
Reiner Knizia
Renaissance

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