Deception - Murder in Hong Kong
In Deception: Murder in Hong Kong, players find themselves in a scenario of intrigue and murder, deduction and deception. One player is the Murderer, secretly choosing their weapon and... (continuer à lire)
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Appreciations
principalement positif, 79 % de toutes les appréciations sont positives
Temps de jeu
15 minutes
Publié en
2016
Age
14+
Éditeur
Grey Fox Games
Joueurs
4 to 12 joueurs
Concepteur
Tobey Ho
Style de jeu
impliqué
Catégories du jeu
Murder / Mystery, Party Game, Mystery / Crime, Deduction, Strategy Game, Team-Based Game et Card Game
Description
In Deception: Murder in Hong Kong, players find themselves in a scenario of intrigue and murder, deduction and deception. One player is the Murderer, secretly choosing their weapon and the evidence they leave behind. Another is the Forensic Scientist who holds the key to convicting the criminal but is only able to express their knowledge through analysis of the scene. The rest are investigators, interpreting the clues to solve the crime – and the killer is among them. Investigators must collaborate and use their wits, their hunches, and their keen deductive insight to correctly identify the means of murder and the key evidence to convict the killer. The murderer must mislead and confuse the investigators to save themselves.
Do you have what it takes to see through the lies and catch the criminal in your ranks or will they muddy the waters long enough to get away with murder?
Contents:
12 Role Cards
200 Clue Cards
90 Means Cards
6 Wooden Markers
11 Badge Tokens
32 Scene Tiles
Do you have what it takes to see through the lies and catch the criminal in your ranks or will they muddy the waters long enough to get away with murder?
Contents:
Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Jeu en équipe
- Jeu de fête
- Meurtre/Mystère
- Card Game
- Strategy Game
- Murder / Mystery
- Party Game
- Team-Based Game
Thèmes
Méchaniques
- Configuration variable
- Limites de communication
- Événements
- Bluffing
- Deduction
- Traitor Game
- Storytelling
- Hidden Roles
- Finale Ending
- Give a clue, Get a clue
- Communication Limits
- Events
- Variable Set-up
Maison d'éditions
Concepteur
- Tobey Ho
Développeur
Artistes
- Marcin Adamski
- Ben Carre
- Tommy Ng
- Ari Wong