"Give a Clue, Get a Clue" Mechanic in Board Games
"Give a clue, Get a clue" is a game mechanic found in cooperative board games where players exchange hints to achieve a common goal. The mechanic relies on players' ability to deduce and interpret the provided clues to progress in the game.
Purpose
The primary goal of this mechanic is to foster collaboration, encourage communication, and engage players in problem-solving as a team.
Function
- Clue-Giving: Players deliver clues subject to specific rules (e.g., limited vocabulary, single-word hints, or gestures).
- Receiving Clues: Players receive those clues and use them to deduce the correct course of action.
Games Using "Give a Clue, Get a Clue"
- Codenames: Players give single-word hints that can point to multiple words on the board.
- Hanabi: Players give limited information about the other players' held cards, allowing them to play the cards in the correct order.
This mechanic enriches gameplay by emphasizing strategic communication and trust among players.
Jeux publiés par Feelindigo et utilisants Give a clue, Get a clue


Jeux utilisants Paper-and-Pencil et Give a clue, Get a clue
Jeux publiés par Hobby World et utilisants Give a clue, Get a clue
Jeux publiés par Repos Productions et utilisants Give a clue, Get a clue


Jeux utilisants Communication Limits et Give a clue, Get a clue
Jeux utilisants Singing et Give a clue, Get a clue


Jeux publiés par Libellud et utilisants Give a clue, Get a clue
Jeux à thématique Mystery / Crime utilisants Give a clue, Get a clue
Team-Based Game utilisants Give a clue, Get a clue
Jeux conçus par Will Leaf et utilisants Give a clue, Get a clue
