Cry Havoc - Aftermath Expansion
The war has raged for far too long. Four armies converged, fighting for the precious crystals, and none has given up any ground. Fighting has made extraction difficult. The planet... (continuer à lire)
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Appreciations
principalement positif, 76 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2017
Age
10+
Éditeur
Portal Games
Joueurs
2 to 4 joueurs
Concepteurs
Grant Rodiek, Marek Spychalski et Ignacy Trzewiczek
Style de jeu
impliqué
Catégories du jeu
Fighting, Hand Management, Variable Player Powers, Strategy Game, Science Fiction, Card Game et Area Majority / Influence
Description
The war has raged for far too long. Four armies converged, fighting for the precious crystals, and none has given up any ground. Fighting has made extraction difficult. The planet continue to provide valuable resources, and so, the forces remain. Battling for control. With no sing of ending the struggle, all four factions have developed new tactics and technology to further their advantage.
New addition: Universal Structures
Aftermath expansion includes new universal structures, such as victory points generating Propaganda Center, crystal placing Geological Scanning Center and card drawing AI Servers, which will give you universal bonuses and advantages.
New addition: Faction Structures
Your army never was more powerful, more determined and closer to ultimate victory. These new Faction Structures include units transporting Choppa (which allows you to Get to da choppa!) for the Human Army, prisoner exploiting Psycho-Chamber (which will let you get psyched) for the Machine Army, crystals turbo harvesting Turbo Harvester for Pilgrim Army and movement slowing Swamp Fields for Trog Army.
New addition – 4 Leader Boards
Four great leaders for your armies, such as Human Col. E Rose, Machine Omega Brain T-14, Pilgrim Mystic or Trog Ashlas Chief who will not only increase number of your tactical options, but will prove quite useful at managing your skills and structures.
New addition: Scoring Events
Additional ways to score points with new scoring events cards, such as Probe Reports and Training Alarm!
Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.
New addition: Universal Structures
Aftermath expansion includes new universal structures, such as victory points generating Propaganda Center, crystal placing Geological Scanning Center and card drawing AI Servers, which will give you universal bonuses and advantages.
New addition: Faction Structures
Your army never was more powerful, more determined and closer to ultimate victory. These new Faction Structures include units transporting Choppa (which allows you to Get to da choppa!) for the Human Army, prisoner exploiting Psycho-Chamber (which will let you get psyched) for the Machine Army, crystals turbo harvesting Turbo Harvester for Pilgrim Army and movement slowing Swamp Fields for Trog Army.
New addition – 4 Leader Boards
Four great leaders for your armies, such as Human Col. E Rose, Machine Omega Brain T-14, Pilgrim Mystic or Trog Ashlas Chief who will not only increase number of your tactical options, but will prove quite useful at managing your skills and structures.
New addition: Scoring Events
Additional ways to score points with new scoring events cards, such as Probe Reports and Training Alarm!
Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.
Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Expansion
- Jeu de guerre
- Card Game
- Strategy Game
- War Game
Thèmes
- Miniatures
- Lutte
- Science Fiction
- Fighting
Méchaniques
- Pouvoirs variables des joueurs
- Gestion des mains
- Construction de decks, de sacs et d'ensembles
- Area Movement
- Area Majority / Influence
- Deck, Bag, and Pool Building
- Hand Management
- Variable Player Powers
Maison d'édition
Concepteurs
- Grant Rodiek
- Marek Spychalski
- Ignacy Trzewiczek
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