Cruel Necessity - The English Civil Wars, 1640-1653
Cruel Necessity, from designer John Welch, is a solitaire game simulating the military, political, and religious struggles of the English Civil Wars (1640-53). You attempt to stop the advance of... (continuer à lire)
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Appreciations
principalement positif, 72 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2013
Age
13+
Éditeur
Victory Point Games
Joueurs
1 joueur
Concepteur
John Welch
Style de jeu
impliqué
Catégories du jeu
War Game, Civil War, Dice Rolling, Simulation, Strategy Game, Hand Management et Solo / Solitaire Game
Description
Cruel Necessity, from designer John Welch, is a solitaire game simulating the military, political, and religious struggles of the English Civil Wars (1640-53). You attempt to stop the advance of four armies bent on destroying Parliament and Puritanism, whom you represent; simply holding on to London is not enough!
There are civil wars going on not just in England, but in Scotland and Ireland too; and each will have varying impact on the play of the game at different times. You can also play Cruel Necessity cooperatively with a team of players working together and deciding how best to preserve and propagate the principles of the Enlightenment and Reformation.
The title comes from the purported response to the beheading of King Charles by his implacable foe, Oliver Cromwell, who remarked that this act of regicide was a “Cruel Necessity.”
Game Data:
Number of Players: 1
Ages: 13 and up
Playing Time: Approximately 60 minutes for a single scenario (three included); approximately 3 ½ hours for the full Campaign Game
Complexity: 5 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
What's In The Box?:
One full color 22-page Rulebook (Designer's Notes included)
One 22” x 17” paper game map (in sections)
One 11” x 17” Battle Display Mat
75 cards
98 thick, two-sided, multi-shaped game pieces
One 2-sided player aid
One blue (Parliamentary) 6-sided die
One red (Royalist) 6-sided die
One bright red, 9" x 11 7/8" Deluxe cardboard VPG game box
One beautiful box cover sleeve
One "Wipes-A-Lot" napkin
One charcoal desiccant packet
There are civil wars going on not just in England, but in Scotland and Ireland too; and each will have varying impact on the play of the game at different times. You can also play Cruel Necessity cooperatively with a team of players working together and deciding how best to preserve and propagate the principles of the Enlightenment and Reformation.
The title comes from the purported response to the beheading of King Charles by his implacable foe, Oliver Cromwell, who remarked that this act of regicide was a “Cruel Necessity.”
Game Data:
Number of Players: 1
Ages: 13 and up
Playing Time: Approximately 60 minutes for a single scenario (three included); approximately 3 ½ hours for the full Campaign Game
Complexity: 5 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
What's In The Box?:
Option d'achat
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Catégories du jeu
Genres
- Jeu de stratégie
- Jeu solo/solitaire
- Jeu de guerre
- War Game
- Solo / Solitaire Game
- Strategy Game
Thèmes
- Political
- Civil War
- Religious
- Pike and Shot
- English Civil War
Méchaniques
- Lancer les dés
- Gestion des mains
- Événements
- Point to Point Movement
- Action Points
- Simulation
- Campaign / Battle Card Driven
- Dice Rolling
- Events
- Hand Management
- Minimap Resolution
Maison d'éditions
- Victory Point Games
- Worthington Publishing
- Worthington Publishing, LLC
Concepteur
- John Welch
Développeur
- Alan Emrich
Artistes
- Sean Cooke
- Tim Allen
- Vinh Ha
Chris Withers
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