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The discovery of the breathtaking Amethynia Valley opened up a world of new opportunities for the Paths. The Valley's hallmark, the enigmatic Flux technology, allows an object to be present... (continuer à lire)
The discovery of the breathtaking Amethynia Valley opened up a world of new opportunities for the Paths. The Valley's hallmark, the enigmatic Flux technology, allows an object to be present at two locations at once - and if used on their Exosuits, the Paths can essentially double their efficiency.
The process is not completely stable, but fortunately some of the Valley's denizens are willing to join the Paths as Operators, mitigating the dangers of the so-called "Blinking." With the mass exodus to the newly formed Path of Unity having slowed down the preparation for the dreaded impact, the efficiency of the Flux technology is needed more than ever.
•A New Path: The Path of Unity - Command the righteous Path of Unity, featuring new Evacuation conditions, three new Leaders, and a strong focus on the new Blink mechanism.
•New Action Type: Blink - Use your Flux Cores to move Exosuits on the board to different action spaces, but beware of the Glitches, the dangerous side effects of Blinking.
•A New Location: The Amethynia Valley - Discover the secrets of the Valley by harvesting Flux Cores, recruiting the populace as Operators and adapting their Technology cards.
•Reworked Solo Mode: The Chronossus - Face the fearsome Chronossus in a redesigned solo experience with adjustable difficulty levels and support for all expansions.
•Variable Anomalies Module - Replace the standard set of Anomalies with unique ones featuring various new effects.
Mechanisms:• Dice Rolling• Solo / Solitaire Game• Turn Order: Claim Action• Variable Player Powers• Worker Placement