Stacking in Board Games
Stacking refers to a mechanic where players accumulate game pieces or effects to achieve an objective or gain an advantage. This may be literal, as in physically piling pieces, or figurative, where players combine cards, abilities, or resources.
Balancing in Board Games
Balancing, on the other hand, is the process of ensuring that a game is fair, competitive, and enjoyable for all players. This involves tweaking the game's systems and mechanics so that no single strategy, player, or play style becomes dominant to the exclusion of all others.
Interplay of Stacking and Balancing
The interplay between stacking and balancing can significantly influence game dynamics. Effective balancing is necessary to prevent any 'stack' from becoming too powerful and dominating the game, which would reduce strategic variety and player enjoyment.
Strategy Game utilisants Stacking and Balancing
Jeux utilisants Dexterity et Stacking and Balancing
Jeux publiés par Korea Boardgames et utilisants Stacking and Balancing

Tuki
Jeux conçus par Wolfgang Kramer & Michael Kiesling et utilisants Stacking and Balancing
