Wartime

Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty: you have little time to think and plan as sand timers dictate the... (read more)
Playtime
30 minutes
Published
2017
Age
14+
Publisher
WizKids
Players
2 players
Designers
Josh Tempkin and Brad Lackey
Playstyle
Light
Game's Categories
Strategy Game and WizKids

Description

Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty: you have little time to think and plan as sand timers dictate the activation of your units.

When a unit moves, attacks, cast spells, or uses a special ability, a sand timer is flipped. The unit cannot be used again until the sand timer is drained and then that sand timer, or another sand timer, can be used to activate the unit again.

Manage your sand timers, as well as your unit actions, wisely. Sand timers come in different times – 30 seconds, 60 seconds, 90 seconds. Scenarios use other timers in time-sensitive missions.

Scenario-based play, with branching missions depending on the outcome of the previous mission.

Configure your own units to fight in player designed missions or mix up the unit configurations when playing the game’s missions.

Contents:

  • 12 Sand Timers
  • 40 Unit Tokens Per Side
  • Terrain Hexes
  • Board
  • 20 Stands
  • 50 Cards
  • Purchase option

    Buy Wartime
    from Noble Knight Games logoNoble Knight Games

    $24.95
    USD 20.00
    Disclosure: This site includes affiliate links. PaytheOne may earn a commission for purchases made through these links, at no extra cost to you. Your support is appreciated.

    Game's Categories

    Publisher

    Designers

    • Josh Tempkin
    • Brad Lackey

    Strategy Game