Have you ever wanted to take ships from different universes and see who’d win? If you can imagine it, Squadron Strike lets you build... (read more)
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Have you ever wanted to take ships from different universes and see who’d win? If you can imagine it, Squadron Strike lets you build it, then fight it out on the table with your friends. Squadron Strike combines the most detailed ship construction system on the market - it can faithfully reproduce ships from Star Fleet Battles or Babylon 5 Wars - and mates them to a fast-playing tactical engine that includes full 3D maneuver and firing arcs.
If you can't wait to get into the fight, the boxed set comes with the Human Diaspora setting, which also has miniatures available for it. We have more settings in the works.
For typical games of two to four ships per player in 3D, game turns run at 6-15 minutes, depending on the subsystems chosen. In 2D, you can run about three times as many ships in the same period of time, and in 2D, speed of play is comparable to Starmada: Admiralty Edition or Colonial Battlefleet. 3D play is built off of the same set of core mechanics used in Attack Vector: Tactical, with a simultaneous pre-plot/whole turn movement engine, and the fastest damage allocation system on the market, all built off of a rigorously balanced ship design system that takes you from selecting genre assumptions through printing out beautifully formatted Ship System Displays.
Ideal Scale: Two to six ships per player.
Recommended Ages: 12+
Time to Play: 2-3 hours.
Time to Learn: 1-2 hours.
FEATURES:
A comprehensive tutorial makes it fun and easy to learn the game in stages
Full-turn movement with future position markers, allowing you to plan strategy in broad strokes
Altitude and attitude markers that let you visualize your ship’s pitch and roll on the board.
Three different families of weapons (beams, torpedoes and missiles) each with different roles in the battlespace. Over 300 weapon traits that can be combined.
Three different movement modes - no momentum, cinematic movement and full vector - that can all play on the same map together, with optional rules for fuel tracking.
Five primary defensive technologies (two kinds of shields, internal and external armor, and ECM) plus a wide range of advanced options including prismatic globes, ebon globes and two different kinds of cloaking devices
Facilitates the design and use of fighters, mecha, shuttles and battle riders without making them necessary for success.
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