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The high necromancer is dead. His dungeons lie unguarded, packed full with gems and artefacts ripe for plunder! There's just one problem: the enchanted treasure vaults can only be breached... (read more)
The high necromancer is dead. His dungeons lie unguarded, packed full with gems and artefacts ripe for plunder! There's just one problem: the enchanted treasure vaults can only be breached by a wizard. It's a good thing that you're a wizard - a greedy wizard with time on your hands and no respect for the dead. Fight well & wisely, or just fight dirty. Either way, bring back as much loot as you can, because only one wizard can be victorious!
Players begin with a deck of the same 10 creature cards. On your turn, you'll place 1 or 2 of your creatures face up or face down onto available dungeon entrances. The more cards you play, the fewer cards you draw.
Each dungeon has a random enchantment on it which changes the rules of the game for that dungeon. When all available dungeon entrances are filled, a battle is resolved, and creature effects are triggered in clockwise order. Some creatures may not survive and are removed from the dungeon. When the dust settles, the player with the highest total creature strength in the dungeon chooses one of the two artefacts from that dungeon. The player with the second highest strength gets the other artefact.
After a certain number of dungeons have been resolved (depending on player count), the player with the most points is the winner!
Mechanisms:• Action Queue• Hand Management• Set Collection• Take That