Salem

The year is 1692. In an atmosphere of pessimism and charged paranoia, the residents of Salem quickly discovered that they could find Hell all around them.

Salem incites the... (read more)
Reviews
mixed, 53% of all reviews are favorable
Playtime
90 minutes
Published
2016
Age
14+
Publisher
Passport Game Studios
Players
3 to 7 players
Designers
Joshua Balvin and Joshua Gerald Balvin
Playstyle
Involved
Game's Categories
Strategy Game, Deduction, Fantasy, Voting, Simultaneous Action Selection, Horror, and Variable Phase Order

Description

The year is 1692. In an atmosphere of pessimism and charged paranoia, the residents of Salem quickly discovered that they could find Hell all around them.

Salem incites the atmosphere of paranoia that held the village of Salem captive. Each player controls six residents of Salem, three of whom are witches. Game play is simple: try to rid the village of witches and keep the identities of your own residents secret.

The game plays over the course of four rounds representing the four months (June-September 1692) in which the hysteria was at its height. Each round has two parts: a Witch Hunt and a Witch Trial, followed by hangings (the dates of which correspond to the four actual hangings that took place in Salem that year). During the Witch Hunt, players send residents to jail and provide alibis for their own jailed citizens. At the end of each round all jailed citizens stand trial. Players then collectively decide who is hanged and who is spared. The player who is most successful at discerning witches from villagers wins!

Purchase option

Buy Salem
from Noble Knight Games logoNoble Knight Games

$49.95
USD 32.00
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Game's Categories

Publishers

Designers

  • Joshua Balvin
  • Joshua Gerald Balvin

Artist

  • Levi Hastings

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