Prolix
In Prolix, players score points by coming up with words whose letters match those of the tiles on the board. Unlike other word games, you don't need all the letters... (read more)
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Playtime
30 minutes
Published
2010
Age
9+
Publisher
Z-Man Games
Players
1 to 5 players
Designer
Gil Hova
Playstyle
Involved
Game's Categories
Word Game and Gil Hova
Description
In Prolix, players score points by coming up with words whose letters match those of the tiles on the board. Unlike other word games, you don't need all the letters of a word to be on the board to use that word. This means that you are free to use all those words you always wanted to use in other word games, but were always a few tiles or cards short! Of course, the letters in your word won't score if they aren't on the board, so even huge words can be stinkers if you don't use them at the right time.
Letters score based on how rare they are and where they are on the board. Once you finish scoring your letters, all tiles move across the board, changing their value. If you have a great word, but it's not your turn, you're allowed to interrupt another player's turn and score. But be careful, because you can lose points by interrupting with low-scoring words. And, of course, other players can interrupt your turn if they wish, or even force you to say a word by flipping the timer.
Letters score based on how rare they are and where they are on the board. Once you finish scoring your letters, all tiles move across the board, changing their value. If you have a great word, but it's not your turn, you're allowed to interrupt another player's turn and score. But be careful, because you can lose points by interrupting with low-scoring words. And, of course, other players can interrupt your turn if they wish, or even force you to say a word by flipping the timer.