Pocotaligo 1862 & 1864

Wargame depicting the militarily significant events during the American Civil War/War Between The States near Hilton Head Island and Beaufort, South Carolina. Includes a color 2' x 3' mapboard (unmounted),... (read more)
Playtime
Unknown
Published
1994
Age
0+
Publisher
Western Carolina Historical Research
Players
0 players
Designer
Robert B. McNair
Playstyle
Light
Game's Categories
War Game, Civil War, and American Civil War
Pocotaligo 1862 & 1864 preview image

Description

Wargame depicting the militarily significant events during the American Civil War/War Between The States near Hilton Head Island and Beaufort, South Carolina. Includes a color 2' x 3' mapboard (unmounted), 280 beautiful 1/2" playing pieces, a 24-page Advanced Game Rules booklet, a 24-page Basic Game Rules booklet, a 20-page Historical Background booklet, and hardstock Sequence of Play, Fire Combat, and Charge Combat Summary Sheets (all are 8 1/2" x 11"), plus Ammunition Charts and other Player Aid Cards. Seven half-map scenarios, six full-map scenarios, game scale is 350 yards per 5/8" hexagon, with each Game Turn representing 30 minutes. The Basic Rules were added for younger players.

Accurate and comprehensive, the game includes rules and counters for Federal Naval Vessels, Confederate Trains, Federal Engineers, Leaders, Ammunition Depletion, Damaged and Destroyed Bridges, and Captured Cannon.

The Basic Game is a fast playing simulation of advancing along the narrow roads and through the thick coastal forests and swamps of southwestern South Carolina; the Confederate player must choose the right times to fall back, or risk being overwhelmed by the Yankee aggressor.

The Advanced Rules include Skirmishers, Hidden Movement, Breastworks and Fortifications, Tides and Naval Grounding, and Alternative Federal Landing Sites. Individual cannon types are represented in both field and naval artillery units. Ammunition usage is an important aspect of command decisions. This is an extremely well-researched wargame.

The Sequence of Play is a variation of the Original GBOCW System, with Fire Combat, including any Defensive and Return Fire, taking place before Charge Combat.

A game collection (400+, dating from the mid 1960's to the late 1990's) was meticulously studied in the creation this rules set. This game is an excellent simulation, and an enjoyable game as well, and was the best gaming effort by the leading historian of these particular engagements.

Purchase option

Buy Pocotaligo 1862 & 1864
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$10.95
USD 9.00
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Game's Categories

Themes

Publisher

  • Western Carolina Historical Research

Designer

  • Robert B. McNair

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