Neuroshima Hex! 3.0: Merchants Guild Expansion
The main mechanic of this new army is managing gambles.
Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as... (read more)
Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as... (read more)
Select an option above or just click "Explore Next" to skip this item and see the next product in your exploration list
Playtime
Unknown
Published
2023
Age
0+
Publisher
Portal Games
Players
0 players
Designer
Playstyle
Involved
Game's Categories
Strategy Game and Portal Games
Description
The main mechanic of this new army is managing gambles.
Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.
Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuvering.
Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.
Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuvering.
Game's Categories
Genre
Publisher
GMT Games

Short grain maps are arranged like a landscape with the longest edge running left to right, the rectangle shown is an example of how the map should be set out in front of you. When arranged like this, the hex numbers run along the top edge of each hex...
Blank Hex Map - 34" x 23", 16mm Short Grain (2)
$0.00

Long grain maps are arranged like a portait with the longest edge running top to bottom, the rectangle shown is an example of how the map should be set out in front of you. When arranged like this, the hex numbers run along the top edge of each hex....
Blank Hex Map - 23" x 34", 16mm Long Grain (2)
$9.95
VR-Soft Games

A mix of 40 double sided Army & Fleet units which can be used to either increase any players (And used for the base sets of the Minor Player Factions) unit mix when conducting the Tactical long combat. (Notice these are not needed if using only quick...
Swords & Sails: Extra Army/Fleet Units - White
$7.95

A mix of 40 double sided Army & Fleet units which can be used to either increase any players (And used for the base sets of the Minor Player Factions) unit mix when conducting the Tactical long combat. (Notice these are not needed if using only quick...
Swords & Sails: Extra Army/Fleet Units - Orange
$7.95