Mystic War

The aim is to reach the target on the victory card you have drawn at the beginning of the game. The victory condition may be one of the following:

Archmage... (read more)
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Playtime
90 minutes
Published
1992
Age
12+
Publisher
TimJim Games
Players
3 to 8 players
Designer
Playstyle
Light
Game's Categories
Card Game, Fantasy, and TimJim Games
Mystic War preview image

Description

The aim is to reach the target on the victory card you have drawn at the beginning of the game. The victory condition may be one of the following:

Archmage (10 followers, 40 mystic power, 10 gold),
City (40 followers, 10 mystic power, 10 gold),
Hoard (10 followers, 10 mystic power, 40 gold),
Balanced (20 followers, 20 mystic power, 20 gold)

By using cards you try to reach the above options, as well as hinder your opponent. Each 10 of followers make you draw an extra card, each 10 of mystic power make you keep an extra card and each 10 of gold gives you some other advantages. The different levels also give you other advantages.

With the resource cards you may either increase or decrease the values on whichever player you want. There are also spell cards, deity cards and event cards, which may affect the game.

Purchase option

Buy Mystic War
from Noble Knight Games logoNoble Knight Games

USD 9.00
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Game's Categories

Theme

Publisher

  • TimJim Games

Card Game

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