Metallum
When it turned out that faster-than-light travel was deadly for every lifeform, humans sent their inventions out instead to explore the galaxy — colossal factory ships capable of building and... (read more)
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Reviews
mixed, 65% of all reviews are favorable
Playtime
60 minutes
Published
2015
Age
10+
Publisher
Galakta
Players
2 players
Designers
Wojciech Krupnik, Wojciech Wojcik, Wojtek Krupnik, and Wojtek Wojcik
Playstyle
Involved
Game's Categories
Science Fiction, Space, Modular Board, Economic, Simultaneous Action Selection, Open Drafting, and Heidelberger Spieleverlag
Description
When it turned out that faster-than-light travel was deadly for every lifeform, humans sent their inventions out instead to explore the galaxy — colossal factory ships capable of building and deploying automated Extractors. Those ships drilled, mined and transported raw minerals from faraway planetary systems back to Earth. Soon hundreds upon hundreds of star systems were visited and their planets were drilled down to their cores and stripped of valuable resources. After the ships moved on to the next system, the leftover excavation installations still lingered as a grim sign of past mining operations. In no time, two corporations monopolized the galaxy mining business, but with myriad systems to exploit they remained in a state of uneasy peace — a peace about to be broken due to an automated analysis of reports from a system mined many decades ago that yielded something weird, that led to a discovery of…Metallum.
This new substance, which seems to carry a promise for interstellar travel for living organisms, is bound to stir conflict. The Earth Government immediately steps in and claims ownership of the system in the name of the „good of mankind”, but it’s clear that one of the two corporations will be afforded the exclusive rights to extract Metallum – and the huge profits that come with it. The tension raises instantly. Outright corporate war is avoided only thanks to a promise to grant the mining rights to the corporation that will develop more efficient mining infrastructure on the planets. Incidents are bound to happen with old installations used to destroy enemy Extractors since it’s clear that the Earth Government will be handing their grants based on Metallum extraction rates of each corporation before finally awarding exclusive mining rights to one of them. The best pilots from each corporation sit down behind their consoles as their factory ships approach the system with production of Extractors set to maximum.
Metallum is a strategy game for two players who take on roles of corporate pilots charged with the task of directing their factory ships in order to construct a more efficient mining network on the system’s planets than their opponent does.
Contents:
9 Planet Tiles
2 Player Screens
24 Subroutine Tiles
50 Extractors
2 Factory Ships Markers with stands
2 Scoring Dials
2 Scoring Tokens
21 Module Cards
Rulebook
7 Rich/Poor Deposits Markers
Module Market Bar
This new substance, which seems to carry a promise for interstellar travel for living organisms, is bound to stir conflict. The Earth Government immediately steps in and claims ownership of the system in the name of the „good of mankind”, but it’s clear that one of the two corporations will be afforded the exclusive rights to extract Metallum – and the huge profits that come with it. The tension raises instantly. Outright corporate war is avoided only thanks to a promise to grant the mining rights to the corporation that will develop more efficient mining infrastructure on the planets. Incidents are bound to happen with old installations used to destroy enemy Extractors since it’s clear that the Earth Government will be handing their grants based on Metallum extraction rates of each corporation before finally awarding exclusive mining rights to one of them. The best pilots from each corporation sit down behind their consoles as their factory ships approach the system with production of Extractors set to maximum.
Metallum is a strategy game for two players who take on roles of corporate pilots charged with the task of directing their factory ships in order to construct a more efficient mining network on the system’s planets than their opponent does.
Contents:
Game's Categories
Genre
Mechanics
Publishers
Designers
- Wojciech Krupnik
- Wojciech Wojcik
- Wojtek Krupnik
- Wojtek Wojcik
Developer
- Michał Zwierzyński
Artist
- Tomasz Maroński