In the world of Legacy, the course of history is maintained by the operators of the Ancient Machine, fueled by mysterious forces. As an Antiquitect, the machine binds you to the present while you travel back through time to ensure the technological advancements of the world remain intact.
The dark energy fueling the Ancient Machine, called Vesper, is growing out of control, eroding the timeline and causing it to crumble faster than ever. Restoring balance is imperative; to do so, the Antiquitects must break their oath and create the Forbidden Machines – powerful contraptions they were sworn to never bring into existence!
Legacy: Forbidden Machines uses all the familiar rules and components from Legacy: Gears of Time and includes a new set of technology cards, many of them introducing the Activation mechanism. Players with the most influence over these technologies can activate them once during their turn to perform powerful game effects such as drawing extra cards, swapping influence cubes, gaining an additional turn, and many more! Several of the fundamental technologies introduce When Established game effects, giving a little boost to hatching your time travel plans when these technologies are established. Prepare for a whole new level of depth and strategy while you travel back in time to Build Your Legacy.
Legacy is a Eurostyle tabletop card game packed with strategic depth, tactical control, and meaningful choices. Each game is played in a fixed number of turns and features an interesting blend of familiar mechanisms such as hand-management, area-control, variable player order, and scaling victory point rewards.
Although listed as an expansion, Legacy: Forbidden Machines is really a stand-alone game, not meant to be combined with the base game. It uses the board and bits and rules from the base game, but all the cards are different. The designer of the game had mentioned that it might be possible to combine the two sets of cards into a single set, but that would make the game much more difficult, as the fundamental technologies for the various cards would be more scarce, causing more future technologies to fail. Also, there would not be enough space in the tableau for the fundamental technologies to fit from both sets. For these reasons, it is suggested to not combine the two sets, making this more of a stand-alone product rather than an expansion in its own right.