Holland '44 (1st Edition)

Holland '44 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.

The game starts with the... (read more)
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Reviews
positive, 83% of all reviews are favorable
Playtime
240 minutes
Published
2017
Age
16+
Publisher
GMT Games
Players
1 to 2 players
Designer
Mark Simonitch
Playstyle
Involved
Game's Categories
War Game, World War II, Dice Rolling, Simulation, GMT Games, Hexagon Grid, and Mark Simonitch
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Description

Holland '44 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.

The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.

Each day has three turns—two daylight turns representing 6 hours each and one night turn representing 12 hours. The total length of the game is 20 turns. A short scenario covering the first critical 10 turns is included.
The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgium border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.

Most units in Holland ‘44 are battalions, but some company size units are included.

Holland '44 uses a system very similar to Ardennes ‘44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes ‘44 or Normandy ‘44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.

COMPONENTS:

  • One full size map sheet (22x34 inches)
  • One map section (17x22 inches)
  • Two sheets of counters
  • Two identical player aid cards
  • One scenario card
  • One rules booklet
  • Two 6-sided dice
  • Purchase option

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    • Mark Simonitch

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