Supremacy: High-Tech Edge for Conventional Forces, The
This expansion sets adds high-tech power to conventional forces by adding new movement and combat features to armies and navies. You secretly research and develop high-tech edge on opponents before... (read more)
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Playtime
340 minutes
Published
1989
Age
12+
Publisher
Supremacy Games
Players
2 to 6 players
Designer
Playstyle
Involved
Game's Categories
Strategy Game, War Game, and Supremacy Games
Description
This expansion sets adds high-tech power to conventional forces by adding new movement and combat features to armies and navies. You secretly research and develop high-tech edge on opponents before battle begins. You can also sell the new technologies to your allies. The high-tech advances reduce movement costs, leaving more resources for selling, building, or fighting.
The expansion contains a deck of 40 Army cards and 40 Navy cards. Each card shows a Tech Level rating from one to five. Players must declare they are researching a specific technology and draw a random card from the army or navy deck at a cost of $200 Million per card. The player keeps the card secret until it is used in battle.
The expansion contains a deck of 40 Army cards and 40 Navy cards. Each card shows a Tech Level rating from one to five. Players must declare they are researching a specific technology and draw a random card from the army or navy deck at a cost of $200 Million per card. The player keeps the card secret until it is used in battle.
Game's Categories
Genres
Publisher
- Supremacy Games
Strategy Game
Clever Mojo Games

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